Hord16's Recent Forum Activity

  • And I forgot to mention in the last comment (but won't edit it, because sometimes I have to reupload the images) is that by those definitions you can clearly see how a big enough matrix could solve also the QBR movements. Cheers.

    Your last comment makes a lot of sense! I didn’t think of it in this way, but it makes sense in regards to what I’ve already seen. It is fascinating in a way. I appreciate it a lot!

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  • I think I know what you mean, but your question isn't so specific.

    Maybe you can tell what exactly your problem is? Is it trying to evaluate the valid moves, or highlighting them, or limiting the clickable area's?

    Thank you for answering! The technical problem is mostly highlighting and limiting the clickable/movable areas.

  • Like Chess, where you have set predetermined moves for each space. In this case though, I would have a character on a grid that can move predetermined directions and finite amount of spaces depending on the input.

    I’ve been trying to figure it out based on past forum posts and google searches, but the .capx files I’m having a hard time opening and I wanted to get the community’s opinion.

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Hord16

Member since 2 Aug, 2020

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