e_turrall's Recent Forum Activity

  • Not entirely sure if this will be helpful at all, but here is what my game does and it works quite well for me (unless the enemies are overlapping, which does occasionally happen of course, which isn't really that big of a deal lol.)

  • Hello, I am having another issue with coins on my game. I made it so that my game will drop coins on death/destroyed of the enemy, but the issue I am having is that it creates coin drops in the top left corner of the game, as well as from the enemies dying. As you can see in the gif below;

    https://i.imgur.com/IP6LtBR.gif

    I am not entirely sure what the issue could be, as it is set like this;

    Any help is appreciated! Thanks :)

    e_turrall

    Fixed it myself by changing the coin drop to per tick and adding it to a separate condition. :)

  • Hello, I am having another issue with coins on my game. I made it so that my game will drop coins on death/destroyed of the enemy, but the issue I am having is that it creates coin drops in the top left corner of the game, as well as from the enemies dying. As you can see in the gif below;

    https://i.imgur.com/IP6LtBR.gif

    I am not entirely sure what the issue could be, as it is set like this;

    Any help is appreciated! Thanks :)

    e_turrall

  • Time to dust off an old cp3 of mine. This should help you do what you want :

    https://drive.google.com/file/d/1t_6EDnghFIEhLgSiSj1WmAmU5YAwiAhJ/view?usp=share_link

    This didn't work for me at all. Back to the drawing board...

  • Time to dust off an old cp3 of mine. This should help you do what you want :

    https://drive.google.com/file/d/1t_6EDnghFIEhLgSiSj1WmAmU5YAwiAhJ/view?usp=share_link

    Thank you, I'll see if I can understand it.

  • Do you have another event setting the text to the variable by itself?

    I feel slightly stupid that I did not even think about that. It works now, thanks! Now I just need to make it display 1.1a for 1,100 xD

  • Are you setting the right text object?

    Double checked that and yeah it is the correct text that I am updating each time I kill an enemy. It updates just fine when I kill an enemy and adds the enemy currency value as it should, it just won't display what I want it to display...

    This is what the enemy does on destroyed/killed

    And like above, it should change that to /1000 if > 1000...

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  • Is your event sheet linked?

    Yeah, I made sure to link it and everything. Not really sure what the issue could be.

  • Hey there! I tried this exactly as you did, and then again as "per tick" and it still doesn't change the value. Is there something I am doing wrong? lol

  • There is not enough information to even begin to guess what your problem is.

    Sorry I realised that it was just me being an idiot and not paying attention to the game. It was causing issues because my waves would kill my wall and hence stop the waves :)

    Thanks for the reply at least, I appreciate you taking the time, even if no actual answewr!

  • Hello again. So, I've decided to go with an actual bullet animation and not an arrow like in Archer Forest. I will put my questions into this thread now, so I don't make new ones daily.

    I am having an issue where my waves of monsters suddenly stop at around 90 waves, before that it was at around 50. I am wondering if this is an issue with cache? Can anyone shed some light on this for me. I have yet to try this on a mobile device. I will export it as an APK and then try it on Bluestacks, but that is yet to happen.

    Thanks!

    e_turrall

  • Hello again, does anyone know how I could go about doing something like the Archer Forest app does? I'm talking about the arrows going to each enemy and then dealing the damage. I'd like to know how that works exactly or if I should just continue using bullets etc as standard lol. Any help would be great.

    https://i.imgur.com/c7x5vIB.gif

    Thanks again!

    e_turrall

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e_turrall

Member since 25 Jul, 2020

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