igortyhon's Recent Forum Activity

  • > > ...

    > >

    > > https://we.tl/t-PYVug00lhI

    >

    > You gave a false link, I didn't find the file there.

    odd, it works for me. Apologies. Let me see if I can do something else.

    I looked again, and it turns out there was a little window that allowed you to download the file.

    You were told correctly above.

    You need to create a bullet on a layer on which there is no paralax.

    Here is an example on the screen.

  • I release "free" games that generate good revenue. That's why I hate free stuff.

    I prefer to know how I'm being taken advantage of. **** Gamemaker, Construct3 is in my heart forever.

  • 1. At startup the game loads all resources into temporary browser files, this is shown by the progress bar on the start screen. If you have the game loaded quickly then everything is normal.

    2. When the game is loaded at the start of each layout, all layout objects are loaded into video memory. If you have a long loaded layout may be you layout takes too much video memory or other problems in the layout itself.

    To understand more precisely you need to look at the problem.

  • ...

    https://we.tl/t-PYVug00lhI

    You gave a false link, I didn't find the file there.

  • On an iPhone, the game starts running 30 FPS when power saving mode is turned on.

    Try changing the step-by-step mode of physical objects to independent mode.

  • Вы создаете пулю на том же слое, что и игрок?

    Может стоит посмотреть, как это сделано в других играх.

    Если не получится, выложите файл c3p и мы вам поможем.

  • You are trying to fetch data from local storage every tick, try doing it on page startup or add a trigger once.

  • There are good examples of how AI has made the game more immersive.

    All these are just loud slogans for now.

    What I see is that AI has brought a lot of poor quality products to all playgrounds.

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  • You probably have a lot of locations that are on top of each other and you disable different layers to show these locations? This is an archaic and inconvenient method, it's much easier to have a location nearby and just move the character there when descending to a new level....

    In your case, you don't need multiple obstacle maps. You need to add new objects to the obstacle map when descending to a new floor, and recalculate the obstacle map.

    This all sounds confusing, I think a small example with two floors would help explain it better.

  • This is because of scaling.

    I recommend to leave some pixels empty on the edges of each sprite.

    There is a special button in the sprite editor to crop correctly automatically.

  • -I'm going through all the monsters every second and increasing their width and length by 1% (it's just math)

    -If you want to ask what's not working for you, it's better to show this place in a screenshot.

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igortyhon

Member since 22 Jul, 2020

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