Synkrown's Recent Forum Activity

  • Ok I have figured it out. I set a local variable to hold one of the NPC family UID, and ran a for each loop to find that one, then performed destroy, and it seems to have worked a charm!

  • My game has a feature that 2 NPCs can attack eachother. I have it set up so there's an "NPC" family and a "food" family. Certain NPCs can also come under the food category. NPC family can attack the food family, but as trying to reference both of the same family in the instance overlap condition, I am not sure about. So using 2 different families was my way around it if that makes sense?

    Anyway, if 1 NPC can attack, one cant and both are food, everything works as it should and the one that can attack destorys the one that cant. But if both NPCs can attack, then regardless of health and speed differences, they both get destroyed at once, which shouldn't be happening. I also have it dropping bones when the Food family member gets destroyed, and it only creates 1 bone instance suggesting that one of them got destroyed wrong.

    Just wondering if there's a way to reference the families separately between the 2 attacking?

  • I've been quietly working 9n a metroidvania engine to make it easier for people to build a game without worrying too much about the back end. Has many enemy types, uses families, can possess enemies and control them. Possibilities are endless

    horrelltech.itch.io/cs3-ultimate-metroidvania-framework

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  • horrelltech.itch.io/basic-terraria-world-generation

    A good base for anyone wanting to build a game like terraria. Has a very simple map generation system, commented code, functions to keep everything tidy.

    You will be amazed at how simple yet effective this is. It comes with a basic move to character, tap or click anywhere to move the player to that position.

    You will also find basic algorithms for generating a circle of blocks, a vein of a block for minerals, trees and foreground and background tiles.

    Would be a good learning tool for anyone interested in how world generation works!

  • youtu.be/8CUFJBUyswI[youtube video="8CUFJBUyswI"]

    Hey guys, new here.

    I've been tinkering with the idea of making a Metroidvania game, so decided to build a framework to eliminate work down the track and feel it is at a good enough place that I thought id share it with everyone.

    I have it up on itch.io as I dont have the money to put it on to the construct store, but I think it will surpass most peoples expectations. Has a lot of content.

    Here's the link horrelltech.itch.io/cs3-ultimate-metroidvania-framework

    All the information of what it contains is in there, plus an example video, and a tutorial video on how to make a simple level using all the content.

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Synkrown

Member since 29 Jun, 2020

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