jhmwkg's Recent Forum Activity

  • Pressables — Now for sale in the Scirra Store!

    https://www.scirra.com/store/game-user-interfaces/pressables-2105

    <p>Do you like 2-state buttons? Then Pressables may be what you're looking for!</p><p>Each Pressable is a 2:1 GIF, so you can import it into Construct 2 as a 2-frame animation!</p><p>Comes in the following varieties:</p>

    • Up, down, left, and right arrows
    • Diamonds and ellipses
    • Red, blue, and green colors

    <p>Useful for user input, switches for your character to step on, or maybe varied elevation for your game's layout!</p><p>The package includes 18 GIFs, to make animation frames 128px on each side, and a sample CAPX.</p>

    Use this topic to leave comments, ask questions and talk about Pressables

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  • Not real pretty, but showing some build progress.

    Roguelike dungeon crawl. Enemy type generation is now sensitive to what floor you're on. For instance, those blue energy lobbers will only appear if you descend to deeper floors...

    My main thread here:

  • Here's something that I've been working on. It's not done but I'm posting it here since it's technically playable, and the Construct 2 community can check it out.

    In its current state, this game is a roguelike hackenslasher dungeon crawler.

    Get project folder:

    RLDC 0.0

    RLDC 0.1

    RLDC 0.3

    RLDC 0.4

    Status as of Nov 2016:

    Long time between updates but not dead yet. The last version linked here is still (I think) from May or earlier, but on my end I've done the following changes:

    • Request for key press overlap addressed, it works, with help from an array. 'On press' adds a value to the array, on release deletes a value from the array, and 'key is down' uses the value at the end of the array to choose direction.
    • Updated artwork and interface, still more to improve.
    • I'm planning on adding some more interactive objects but need to redesign and rebuild parts of the code, especially for object references. Naturally I'll let y'all know how it turns out.

    Examples I found helpful include:

    Roguelike Maze Tutorial https://www.scirra.com/tutorials/4831/rogue-like-random-maze-tutorial-pt-1

    (Random map based on regular-spaced posts; I've moved on from this though)

    Cloning the Classics: PacMan https://www.scirra.com/tutorials/308/cloning-the-classics-pacman

    (The move system and move priority changes are very close)

    RPG (Part 6) https://www.scirra.com/tutorials/4935/rpg-part-6

    (Similar weapon attack idea)

    If anyone wants to grab one of the project folders and dabble with it, go right on ahead.

  • Terrain Kit — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/terrain-kit-1557

    <p>These images will help you quickly set up an outdoor environment for an open-world, top-down game!</p><p>*** Tilemap ***</p><p>Tiles for grass, dirt, mud, water, and paved ground.</p><p>*** Obstacles ***</p><p>PNG images for a tree, a stone, and a block.</p>

    Use this topic to leave comments, ask questions and talk about Terrain Kit

  • Dials Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/dials-pack-1507

    <p>Welcome to Dials Pack!</p><p>Includes a few faces, frames, and pointers for making your own dials.</p><p>Great for indicating: speed, RPM, temperature, pressure</p><p>In your game with: racing, spaceships, or steam engines</p><p>The faces, frames, and pointers are saved as PNGs.</p><p>Also includes a Photoshop PSD and a CAPX example.</p>

    Use this topic to leave comments, ask questions and talk about Dials Pack

  • Frame Tilemaps — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/frame-tilemaps-1272

    <p>Need frames for UI, or just want a border for your screen?</p><p>Frame Tilemaps allow you to build frames in any length and width you want. By using tilemaps, you can use up less memory and you don't have to worry about distortion from resizing.</p><p>The package includes a PNG and PSD. Once you upload the PNG into your project, you'll get 3 frame styles in 4 colors.</p>

    Use this topic to leave comments, ask questions and talk about Frame Tilemaps

  • Simple Toggles — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/simple-toggles-1214

    <p>Simple switches and levers! Great for:</p>

    • - Doors
    • - Bridges
    • - Traps
    • - Forcefields
    • - Security cams
    • - Etc�

    <p>These elements help add environmental interaction to your game. They're made to work great with rectangular collision, and their states are readable even at a small size. Easy to click on or run into or run over or jump on, for low-effort state changes.</p><p>Includes:</p>

    • - Throw lever, front-facing, 2 frames, each frame 100px X 100px
    • - Slide switch, front-facing, 2 frames, each frame 100px X 100px
    • - Stick lever, side-facing, 3 frames, each frame 100px X 100px (could be used for 3 states, or ping-pong between 2 states)
    • - Shallow switches, floor- and side-mounted, 2 frames, each frame 100px X 50px
    • - The above items are saved as PNG files with transparency, ready to be used as strips in the animation editor
    • - PDF with primer info
    • - Sample CAPX file, shows these elements animating in a loop
    • - PSD file

    Use this topic to leave comments, ask questions and talk about Simple Toggles

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jhmwkg

Member since 15 Apr, 2014

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