praharsh's Recent Forum Activity

  • Sweet Alert For C2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/sweet-alert-for-c2-1714

    <p>Alert box, OK/Cancel, Options, Text entry pop up, they are all here and they works across all platforms. A bridge to the sweet alert project from github.</p>

    Use this topic to leave comments, ask questions and talk about Sweet Alert For C2

  • That helps! Thanks Ashley and R0J0hound!!

  • In the C2 coding panel, if I want the same logic done for a second object, I should be able to right click and do a 'change object'. For example, let's say I have 'if Pirate is less than 100 from Ship' logic block with multiple sub conditions. If I want to do the same logic for 'Captain' I should be able to copy paste the block for Pirate and do a 'change all pirate to captain' (one object to another object, all the logic remaining same). I feel this could speed up coding in C2 considerably. Please let me know your thoughts on this, or let me know if there is an easy way out for this.

  • On Screen Log Plugin — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/on-screen-log-plugin-1626

    <p>A simple on screen logger. Instead of logging at console it pops a window with the message. The window can be set to go away after certain time or keep till touched. Besides, you can set the color to Green or Red indicating if it's a Success or an error.</p><p>Though simple, this can save you long hours of debugging time.</p>

    Use this topic to leave comments, ask questions and talk about On Screen Log Plugin

  • Hi Arne, do you support Parse local storage also?

    http://blog.parse.com/learn/parse-local ... e-for-ios/

    If not, can you please add this functionality? Also, is the ACE list in the first page current?

  • Geometry Helper — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/geometry-helper-1155

    <p>Geometry Helper (GH) is a plugin with many useful helper functions. </p><p>How often have you spent time trying to align your sprites, say 4 and 5 menu items in two straight lines and later rearranged them in a different manner? How to find the meeting point of two lines? These questions we face everyday can take away considerable amount of our programming time. Well, Geometry_Helper can help you solve some of those.</p><p>Suppose you need to arrange 3 bees around a Snail. That is not very bad. How about arranging 37 of them? G.H. relieves you from all the mathematical computations for achieving this using a standard two step process. 1) Set Up the function. 2) Get the points by passing only the position numbers 1 through 37.! </p><p>Code for Setting Up GH is very easy, with minimal learning curve. </p><p>Now when you are close to the release, your design engineer says it will be better to have 39 bees and not 37. Oops! Now you will have to make so many changes and test everything again..??..!! NO!! Just change the 37 in the Set Up and make it 39. One line of change and that is all..!!</p><p>Particularly when you are trying to design screens for supporting multiple screen sizes, Geometry Helper can save you hours of hard work.</p><p>Future.</p><p>I will keep adding new functions to GH in future, as and when I get same request from considerable number of people. Or I will keep updating the sample capx to show how a requested scenario can be achieved using GH.</p><p>Please read FAQ!</p>

    Use this topic to leave comments, ask questions and talk about Geometry Helper

  • Thanks much!!!

  • Thanks for confirming ASHLEY. And thanks for the link. It's very informative.

    All

    I have mailed exit games, next peer and app warp to see if they can provide a construct plugin. I got hard 'no' from next peer (they do not support javascript) and a soft 'no' from soft no from app warp (they have - advised me to write my own). Waiting for reply from photon. If anyone has already added photon support, kindly share.

  • Ashley,

    I have seen 'this plugin supports this platform already' a few times in forums. Will you please consider adding the list (Like the one you have in the homepage) on the top of each plugin? That is a worthy information for reference page, one would assume.

    I have done a bit of research, but still have no clue if I can create an iOS multiplayer app with construct 2. Can you please tell me YES or NO to this?

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  • looks promising.. Thanks! Just wondering why is it not included in the official plugin. I agree that anyone can do anything with google + tons of hours. But if someone has done it right once, everyone else should be able to just use it, right?

  • Thanks much! But that sounds a lot of technical expertise - not in line with construct 2's drag and drop philosophy. The SDKs I mentioned, they have already set all these up, signaling, room picking etc like the multiplayer plugin, but including all the platforms. If there is a plugin to use any of those sdks, we could have cross platform multiplayer with all the platforms supported.

    Can you share the server side code in the forum, like a sample others could make use of?

  • As I understand the current multiplayer plugin, it does not support mobile platforms. It's a very desirable feature. I saw a few posts about support for iOS multiplayer; not much of updates in there. Have anyone successfully implemented support for any of the third party sdks like photon (https://www.exitgames.com/en/Realtime) appwarp (http://appwarp.shephertz.com/) nextpeer (https://www.nextpeer.com) ? Will the official plugin be extended to use one of these ? thoughts please...

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praharsh

Member since 13 Apr, 2014

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