Artpunk's Recent Forum Activity

  • Yes I found it frustrating too, but they have announced they will be releasing updated plugins for iAP and Ads for Construct3, and Ashley has also said he would consider making an updated GameCenter plugin for C3 as well.

  • Hi thanks for your reply. Another user has read through the document and given me good advice to fix it up.

    It would be great if you could read through it too and in exchange Id give you both a free download of the game when its published.

    I have sent you a pm.

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  • I have about 530 words of text translated from English to Spanish. Im wondering if there are any native Spanish speakers out there who might have 10 minutes to check the accuracy of the translation for me?

    If you'd like to help just send me a pm and Ill share a link to a Google Document.

    In exchange I'd offer a free download code for my game when its on Steam

    Thanks.

  • I can help you out with german

    Just let me know!

    Hi Andy. You mean to read over the translation to see if its accurate? I could share a link?

  • Hi Noisefever thanks for the advice.

    Ok then. Sounds like I should leave the game title as is, but all text in the game (menus, cutscenes, UI, buttons) should be translated to German.

    I have all the text translated already. In some places it will be challenging to get the words to fit in the available space. It seems a short sentence or a few words in English can be a bit longer when translated, especially in French!

  • I'm currently working on translating my game to German, French and Spanish and I have a few questions for native speakers of those languages.

    If you went to Steam and purchased a game that supports your language. When you installed it, would it be typical for ALL text elements of the game to be in your language? Or is it common for some elements to be in English?

    Take the game title for example. My game's title is Cluckles' Adventure. Would you expect the game title to read in your language? Or would it be common for it to be left as it's English translation? Like, apparently the title translates as follows:

    German: CLUCKLE’S ABENTEUER

    French: L'AVENTURE DE CLUCKLES

    Spanish: CLUCKLES’ ADVENTURE (My translator left it the same for Spanish?)

    So would you expect the main game title, shown on menu screens etc to be written this way, or left as the English version?

    How about buttons, like 'Start Game'. Would you expect these to be written as:

    German: SPIEL STARTEN

    French: COMMENCER LE JEU

    Spanish: COMENZAR JUEGO

  • Hi DonRIF I tested your game on Android. It feels well-made. The interface is nice and clean, with a nice colour scheme. I like that all the buttons have a little sound when you tap. I progressed a little way in the Geography category so far

  • Thank you very much bro, I just figured out that the C2 native plugin Game Center is really weak compared to the cranberrygame one. Everything works fine now, thanks a bunch my friend!

    I will release a quiz/trivia game very soon, I'll keep you in touch!

    By the way, I only use Phonegap build to export my builds (every platform), I think it's the fastest way and less buggy one (XDK takes too long and Cocoon is just too messy for me), you just have to correctly edit the config.xml with the plugins and everything.

    Yeah I tested the C2 native GameCenter plugin extensively but I could never get it to work. I followed the directions Kyatric provides in his tutorial to the letter with no success. So the only option available is to use the Cranberrygame CordovaGame plugin.

    Oh youre using Phonegap, ok. I was able to get XDK working pretty well and got decent performance with my game, so I never experimented with Phonegap.

    Definitely post when you release your game, Ill check it out.

  • I have a question about Game Center: when you click on the Game Center button on the main menu, it opens the Achievements page on Game Center. You did that by adding the "Request achievements" with the Game Center plugin?

    Because it doesn't work when I test it, maybe I have to publish it for it to work?

    Hey DonRIF . I have a couple of parts to the GameCenter functionality.

    First I make sure the player is logged in to GameCenter. I do this at the beginning when game is starting up (when the title screen is showing).

    So the events are:

    Browser is online

    Trigger once > CordovaGame login

    If the user is already logged in to GameCenter (in the device's settings), they will see a little 'welcome to GameCenter' banner appear in the game when the login action fires. If they are not logged in, a window will display requesting they log in.

    Then for the menu button to call up achievements, I just check they are logged in and then use the action 'show achievements'.

    So the events are:

    On button touched

    CordovaGame is logged in > CordovaGame Show Achievements

    Im pretty sure you can test GameCenter functionality as an 'Internal Tester' in iTunesConnect.

    By the way, I learned a lot from the examples posted by If you havent already checked his example capx's then you want to grab them, they will definitely help you. In this case, if you look at the one called 'Cocoon Google Play Games (Cordova Game)' that should be useful. While AnreasR is interested more in Cocoon, you can still see how he sets up the capx and then just adapt it to work in XDK.

    Andy's Freebies, Store Items, Giveaways and more!

  • If you're into publishing mobile games i'd have to say the build service sounds pretty awesome. If it worked smoothly and took away all the pain of troubleshooting XDK or Cocoon then it would be a big incentive to upgrade to C3 for me.

    Especially if C3 plugins for GameCenter, GooglePlay, iAP and ads are all working smoothly.

  • Congratulations Psychokiller1888 & Anonnymitet ! It's super inspiring to see you guys having such success with your creations!

    ...

    Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like

    Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

    Using all those professional, heavy duty programs, you must be knocking out some really amazing, head-turning work!

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Artpunk

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