Artpunk's Recent Forum Activity

  • Artpunk I love the looks of the game. I cant wait untill its finished. Just 1 question how did you get the blood destroying effects when the player hist the enemy?

    Hi LaurenceBedford thats using particle effects. I have a couple of different particle effects for blood when enemy is hit, and an additional green one when enemy is destroyed. Ill probably update these a bit down the track.

  • haha, very nice.

    hehe I still need to improve the jump animation like you suggested.

    Artpunk Looks fantastic! Nice job, it's like you have taken the best parts from cluckles adventures and added a whole new dimension and depth. Looking forward to see more

    Hey Anonnymitet , yeah I am totally building on Cluckles. I started with the last build of Cluckles and swapped out the artwork and soon Ill try to build in some additional features like currency and an inventory for weapons / items.

    Im thinking I can build a series of mobile platform games, all with different themes and slightly different gameplay mechanics etc. Hopefully I can build up a portfolio.

  • Heres a mockup showing some updated artwork.

    -Updated character design (gave him some armour).

    -Improved tileset colours.

    -Made a better background (2 layer parallax)

    -Added dummy ui elements (player lives, coins, pause)

    The UI elements are just static sprites at this point to see if it looks any good. I havent set up the events for the player health or currency system.

    I think the character looks better with armour... Im not sure if I want to make the armour up-gradable because it will be be tricky managing animations for different sets of armour. Im still thinking about what to do there...

  • Cocoon official support in Construct 2 was dropped years ago, so I'm not even sure Construct 3 was ever supposed to support it at all to begin with.

    Yes, but the way OP posts it sounds like he thinks Cocoon is completely unusable. Cocoon is usable with C2 projects, despite the fact Scirra doesnt officially support it (although beware there is a major game-breaking bug with Cocoon at the moment where LocalStorage data doesnt save when you build for iOS using WebView+).

    But I'm not sure if you can use Cocoon to build a project exported from C3, I haven't tried. So OP could try Cocoon if he is completely stuck for options...?

    Scirra's build service is supposed to be the answer to the retirement of Intel XDK.

    Here's hoping. I hope we can hear some more details about what's planned for the build service soon? I have projects developed in C2 that I want to keep updating into the future, and I'm thinking it would be better to keep updating them in C2, rather than migrate the projects to C3, so I am super interested to hear what the details are for supporting building C2 projects in the C3 build service?

    Like, will C2 receive updated / working iAP, Game Center and GooglePlay plugins that will work with the C3 build service?

    Is there a rough ETA for when the build service would be available for C2? Or failing that, is there a rough ETA for when we might get some details?

    I'd like to know, because if the C3 build service is 12 months away or something Id probably be better off going and learning to use Phonegap in the mean time. Ashley seems to be keeping details v close to the chest?

  • Looks nice! Interesting project. I like that you gonna have upgrades and such. Is there going to be any other RPG elements like stats Level up etc?

    I think having player stats and levelling up would be cool, but its probably adding more complexity than Id like for this project. A currency system and weapons / armour upgrades will be challenging enough for me.. and adding those features will still represent a decent improvement over my first game (Cluckles).

  • The old IAP plugin is being replaced with a new plugin soon.

    Nepeo A new IAP plugin will be released for C2?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Cocoon is depreciated so that's off the table.

    You mean XDK right damjancd ? Or are u saying Cocoon doesnt work with C3 cordova export?

  • Ashley Is that going to guarantee working iap, Admob, plugs, etc?

    I'd really like to know some detail about this as well.

    Ashley you guys have said you will provide working iAP and Ad plugins for C3.

    -Will you ensure the working iAP and Ad plugins for C2 as well?

    -And how about GameCenter and GooglePlay plugins for C2? Would these be updated to work with the C3 build service?

    -Is there any chance you could give a rough time frame for when the build service might be available for C2?

    Thanks.

  • Perhaps at the end there could be a flagpole and instead of grabbing onto it mario style, he just hacks it down?

    Hehe sounds good Maybe checkpoints through the game that must be triggered by hacking them down. Im planning to have plenty of crates and boxes lying around that the player can smash up to release coins. Also, maybe smashable walls that can lead to secret areas.

    Hello, nice artwork, the animation from the goblin atacking is awesome. I didn't like the jump animation, looks static, maybe with more frames showing more the movement but this is just my opinion.

    Keep going

    Thanks for the feedback. I haven't totally settled on the artstyle for the game yet. Im not 100% happy with the character or the enviroment artwork. Ill look at the characters jump animation to see if I can make it more interesting, and the colours for the environment are a bit boring, I need to liven it up somehow.

  • Hey man thanks. Yeah the character design isnt finalised yet. I just gave him a conan-style loincloth for the moment. The idea I have is the player starts off bare chested, then as you go on you collect armour and helmets and things. I guess I should make his undies stand out more so he doesnt look completely nude

  • An early prototype of a new game I'm working on (unnamed at this stage).

    It's a Barbarian themed action platformer.. initially mostly inspired by the Black Tiger arcade game. My character artwork started out looking more like Black Tiger, but I've since changed back to the style shown below. Im not sure what I prefer.. still deciding.

    The main intended platform will be mobile.

    Goals for the game:

    • In game currency: Im hoping to make a system where the player can collect coins to purchase new weapons, health, powerups maybe armor etc.
    • A variety of different enemies: patrolling, chasing, static turrets, shooters, flying.
    • Several bosses.
    • Probably three different environments (I'm thinking Orc Mountains, Skeleton's Graveyard, Dungeons something like that).
    • Im not sure how many levels yet.
  • I can tell you I never had a problem with LocalStorage when using XDK, so I would guess its more likely to be a problem with your events?

    There is a known bug with Cocoon where LocalStorage data is lost on iOS if you are using WebView+.. but as far as I am aware there is no similar problem with XDK, at least I never experienced it.

    Are you saving your data to LocalStorage properly?

Artpunk's avatar

Artpunk

Member since 10 Apr, 2014

Twitter
Artpunk has 5 followers

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies