Artpunk's Recent Forum Activity

  • The design and layout of the new website is terrible, not just the forum but the whole website. The colour scheme is jarring (red for subheadings?) The layout is messy with too many different coloured elements and too much variation in font size and weight. I think the use of fonts site-wide isn't great, there isn't a good balance between boldened, regular and finely weighted fonts.

  • Wow, brilliant game brilliant graphics.

    Plays fine on my Moto G4 which is a pretty crap phone by all accounts.

    I was thinking you should really implement a swipe to go forward as well as the tap and you should also allow a tap left third right third screen to go left right as well as the swipe RL. This would cover all intuitive actions. Also sometimes my swipe registered as a tap to go forward killing me. Also sometimes there appears ton of difficult traffic where previously at the same point it wasn't so bad not sure if that's deliberate

    anyway , yes

    horribly addictive and inspiring.

    Nice one.

    Hey thanks for the useful feedback.

    I'm not sure about the swipe to go forward because it seems like a slightly more complex action than tapping. A single tap should be the simplest action for moving forward.

    Tapping at left/right edge of screen as an alternative to swipe left and right is a good suggestion though. I can look at doing that in an update.

  • Oh ok! Hopefully I don't run into any issues when I export. Your game works great on my iPad Pro as well. Did you use scale outer? What was your project window size?

    Oh great to hear it works well on your iPad. Yes i used scale outer and project window size is 160 x 240, pretty small.

  • Hey!

    Congrats for the release.

    Y especially love the art style. The game runs a little bit slow in a Samsung Galaxy 8. This is not affecting to gameplay, but as the background moves following the player, I can see how cars and part of the tiles (garden, buildings...) move slowly. Once the character dies and the scroll stops, the performance is great.

    By the way, I miss a button for the gacha machine in order to buy a character whenever I want.

    Hey thanks for the feedback.

    One of my test devices is a Galaxy S6 and it plays reasonably well on that, so I thought performance would be pretty good on a Galaxy 8 tbh?

  • I'm playing it on a Galaxy J5 running Android 7. However, it seems to be more stable now. I've no idea why.

    Ok well that's good to hear. I didn't find any behaviour like that when I was testing. But its possible the game could have glitches on devices I haven't tested. So I definitely want to hear about it others experience similar behaviour.

  • Awesome stuff and love the art! Works great on my iPhone 8. Is there a particular reason why you developed the game further on Construct 3? I am currently working on an iPhone game with Construct 2 and plan on using Cocoon.

    Hey man great to hear it works well on iPhone8. Thanks for the feedback.

    You'll probably be fine using Cocoon for iOS if thats your preference. Plenty of people publish to iOS with Cocoon with no trouble. In my case I had problems getting a working iOS version of my game out of Cocoon with both Canvas+ and Webview+. I tried C3 build system as an alternative to see if got better results. There were some adjustments I needed to make when adapting the game from C2 to C3 for ads, various plugins and to get audio to work properly which is why I say the game was developed a little further in C3 for iOS.

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  • Cool game! Just downloaded it on iPhone SE and it play really well + I love all the little touches

    Great to hear it plays well, thanks!

  • Hi thanks for the feedback. They game shouldn't jerk downwards, gameplay should look like the gif above.

    What device / operating system version are you playing on please?

  • Hey all I just published my second game on Android and iOS. It just passed the Apple review about an hour ago! ... Phew!!!

    Its called Little Skaters!

    You can do skateboarding tricks and dodge obstacles and compete on the leaderboards to see how far you can get. There are characters to unlock (maybe secret characters to discover ). Hopefully its fun to play.

    There are no iAPs and it has Interstitial and rewarded ads.

    Here are the links:

    Little Skaters - iTunes

    Little Skaters - GooglePlay

    The game was developed in C2 predominantly. The Android version was exported from C2 and built with Cocoon (Webview+) while the iOS version was developed a little further in C3 and published via the C3 build system.

    Please let me know any feedback you have below. Im interested to hear about performance, how well does it play on your device?

    Also if you find any bugs please post below and Ill fix em.

    And let me know if its fun to play! 5 star Ratings Much appreciated!! And now Im gunnu go sleep for a day or two...

  • Hey all I just published my second game on Android and iOS.

    You can do skateboarding tricks and dodge obstacles and see how far you can get. There are characters to unlock (maybe secret characters to discover ). Hopefully its fun to play.

    Here's the GooglePlay link. Check it out and leave me a rating if you think its any good

    Little Skaters - GooglePlay

    If you have any feedback or find bugs please post in the thread here.

  • Ashley can you please respond to this. This issue has me at a stand still.

  • Im having constant failures to connect with the C3 build service.

    I export my project for iOS (xcode project) > My project uploads > I get a message saying 'waiting to build' > then a constant loop of 'lost connection' / 'connection restored' for about 10 - 15 minutes until finally I get an error message saying 'Build Failed. Unable to Connect to Server'.

    This has been happening all day. I had 2 successful builds first thing in the morning, then about 10+ failed attempts since.

    This is making it impossible for me to get any work done, Im just wasting time. Can something be done with the build server Ashley , Tom?

    Or is it just a case of too many people using it at once or something?

    Whats really annoying is that once you get that initial 'waiting to build' error, thats it. I will inevitably have to wait 10 - 15m until I get the error message before I can try to export again?

    EDIT

    I just found that exports for iOS > Cordova project work quickly, so the problem is only with exporting for iOS > xcode project?

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Artpunk

Member since 10 Apr, 2014

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