SamRock's Recent Forum Activity

  • Hi All,

    I am releasing an iOS update for my game after a verrrry long time.Lot has changed on XDK and C2 export.

    I see option like Use WKWebView, "new Intel XDK format".

    Would like to know whats the best setting (performance and compatibility on new iOS) to export my game for XDK?

    Do I need to recreate my XDK project? What does overwrite option do?

    I wish there was an article that explains this. I went through various C2 Beta update change log and honestly got confused

  • SamRock

    Can you describe it more please?

    I have tried but always failed!

    Video ads works on Windows 10 and Windows 10 Mobile?

    I have my games ready for the Windows Store... just need to fix the ads issue...

    Hi,

    yes the Video ad works on Windows 10, really not sure about Mobile. Frankly due to poor ad performance, I didnt bother to update my game for months!

    I assume lot has changed now. Can you tell me where you facing an issue? I can try to help you out.

    I dont have a Windows 10 device, but you can try my game from the store.

    https://www.microsoft.com/en-us/store/p ... zdncrfjl0g

    PS: It has been updated for ages so its a pretty old version <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Great! I will be purchasing later on today

    Thank you! Cant wait to the game you create with the template!

    Saw your website.. you have awesome game list. I want to launch my game on FB too. Hope I can get in touch with you someday

  • Looks good! Can I please check: the license with this, are we okay to create derivative works and then release them ourselves? Thanks!

    Hi there!

    Thank you so much, I am glad you liked my template. Firstly, I apologize for the late replay! Had a super busy last week.

    If you don't mind, could you please elaborate on "derivative works"?

    You are free to modify the graphics, code, game logic , even the scrolling style to fit your game and release it! Thats the whole idea of behind the template.

    Also as per Scrirra Store, this will be a "Single Project License"

    Looking forward to hear from you!

  • The template is on SALE right now. Hurry up and grab this awesome template

  • Hi everyone!

    I have added few FAQs. But if you have more questions about the template, feel free to ask here !

  • Will your Effects work here? Can I have light confined to the walls and produce shadows?

    The normal maps do changes on the light using a texture over other. The normal map no project shadows to other tiles, for that use the Shadow Caster,etc...

    Thanks for the response. Do you have the Shooter example shared in the past? Would love to go though it, will checkout the shadow caster too

  • matriax

    This looks amazing! Love your shooter example with the dynamic shadows.

    I want to make a Isometric game that looks like this:

    Will your Effects work here? Can I have light confined to the walls and produce shadows?

  • Endless Isometric Scroller — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... oller-2809

    Presenting the Isometric Scroller game template used to create the very successful and award winning C2 game, "Last of the Survivors".Yes, you heard that right! I have decided to release the complete code to make your own Endless Isometric scroller game. All you need to do is, replace the game assets with your own Isometric graphics and characters and you are set!The template includes:Levels and code to create a fully functional isometric scrolling game.Designed and tested to run on any screen size and Device.Included a Level and its graphics from "Last of the Survivors" game.Code/Events to handle MOVE/JUMP/ATTACK using SWIPE and KeyboardTouch events to handle JUMP and ATTACK(fire bullets & kills enemies!)Virtual Controller to move Left & Right incase Swipe control is not preferredMain character with Run & Jump animation sprites.Zombie sprite that will walk toward the player & bite you if you get too close!(both charaters are Watermarked).COINS are spawned at intervals. Player can collect them by walking towards them. Includes animation of coins flying toward coin meter on the top! Free Isometric Assets for Road, Road Pits and tiles to create seamless LevelsMain screen(BONUS) Level Selector! This allows you to Horizontally scroll to select a Level to play (unlocks new level as you play)Global UI layout used for all Levels that will show you the Player's Health , Coin Collected and distance travelled. Also includes JUMP, ATTACK, Virtual Controls and Weapon icons.PAUSE screen: Press ESC key or tap Pause icon to show a Dialog box with Icons to Restart level, Goto Main or resumeGAME OVER: If you die, stats like Distance, Coins, Enemies killed are shown. If level is completed, same screen allows you to goto NEXT LEVELLoads of variables to track Player stats & store/load them to WebStorage.POWER UPS: Code that will spawn a Power up at given interval, This template includes Health pack

    Use this topic to leave comments, ask questions and talk about Endless Isometric Scroller

  • Hi All,

    I am releasing the code and logic used for my game "Last of the Survivors" as a game template on the Assets Store!

    Its called "Endless Isometric Scroller" Template.

    You can use it to make your own Isometric "ketchapp" type game or even clone my own game

    Let me know your thoughts, do you think people will be interested to buy it?

    Also whats the estimated time to get the Asset approved by Scrirra?

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  • Sorry to se that you havent received any help yet. But just to understand, how do you intent to pass your JSON data to your server if you are not willing to run a webserver script that would accept the incoming data )like a PHP code)??

    You will have to POST the data to some sort of web script, which can read it and save it to the server right?

    BTW how are you reading JSON? I need some help

  • > AndreasR

    >

    > I "converted" to CocoonIO last night. I must say the performance is AWESOME!

    >

    > Love the fact that almost all my plugins are working fine. I am just having issue with the XML object , which I use to read "Level UP" information and data.

    >

    > Is there an issue with XML on CocoonIO? If so what's the work around? Please help me.

    >

    I'm glad to hear that you are satisifed with it.

    About the XML plugin. This is actually not a bug, it's just not supported with Canvas+ (WebView+ works fine though).

    You find a list what is supported and what isn't, here:

    https://shatter-box.com/knowledgebase/s ... -supported

    Thanks for the reply!! What are my other options? What can I use as DB to retrieve "Level Up" information as I used to store in my XML file?

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SamRock

Member since 7 Apr, 2014

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