SamRock's Recent Forum Activity

  • gamesura Ad Mediation helps when a Admob can not provide Ads in particular region.. for example, majority of my users(almast 90%) are from Asian countries and inspite of 3000+ impression, the revenue for ll the is very low. I assume the Ad quality for those regions are utterly low.

    So I wanted to add mediation where I can combine multiple Ad networks in AdMob, AdMob will return automatically decide higher valued Ad and show it to the user.

    szymek yes I am using Interstitial Ads, and inspite of that the revenue is low

    How often does your friend show the Ads? I only show teh Interstitial Ads if the player dies or wants to go to Main menu (every 60 secs). I dont show Ads while the game is going on.

  • How do I add a Ad netowork's mediator SDK in Intel XDK?

    Hi,

    I am going through various Ad Networks (AdColony, AdFalcon, inMobi etc), and everyone only talks about adding their SDKs(usually a .jar file) into a Android Project (written in Java)

    There is not way I can add this into a HTML/JS project as used by Intel XDK or rather Construct 2.

    This here a way I can use Intel XDK to integrate various Ad networks for Mediation purpose? Even with 2000+ impressions per day, I am earning pie nuts n Admob

  • > lennaert how old is that post? as C2 now loads layout by layout. so only images Sprites that are used are loaded. therefor them being in a family shouldn't matter unless created at some point

    >

    Did they already implement loading by layout ? I thought that was not yet realized and that every project resource image is loaded into memory at start up.

    As far as I know, all images are loaded at start up, and only images in the viewport are rendered. I think you are mixing these 2 up.

    No! Only images added to Layout are loaded into memory. Else no current C2 games would run on Mobile

    Thats why I am surprised when a Sprite that part of a Family but NOT part of Layout is spawned in the current Layout

  • Does Family loads all its member into memory even if one is not explicitly added to the Layout?

    Before I report it as a bug can someone try and confirm this?

    I have created a Family called "Levels" where I add each of my Level sprite (eg: Level1 to Levl5), each Level sprite is a collection of "Tiles" that are saved in as animation (speed set to 0)

    I only use one Level sprite in each Layout. I use the Family "Levels" in a common Event where I handle the scrolling, Collision detection and everything related to a Level.

    My question is, when running a particular Layout that contains only one member of the Family, does Family load all its Children sprites into the Memory?

    I am currently noticing that even though sprite is not added to the layout, when I call for example "Spawn Level 2" in Level1 Layout(which has only sprites from Level1) the un-added sprite object is getting created!

    Sorry if I sound confusing, I can explain more if required.

    Ashley Can you help here please?

  • SamRock I would try a Universal export with WebGL off, and see what the performance is like on WP8.1.

    Seems like MS have diverted all development effort into Project Spartan, so I do not hold much hope for IE 11 fixes coming soon.

    Check here:

    http://blogs.msdn.com/b/ie/archive/2015/03/24/updates-from-the-project-spartan-developer-workshop.aspx

    http://www.computerworld.com/article/2901675/microsoft-draws-line-between-spartan-and-ie11-browsers.html

    However, in the long run the clean sheet browser design will only be a good thing.

    Yes I have high hopes that Spartan address lot of issues that exists with IE. At the same time, its sad that we have to wait till WP10 comes out.

    Hope there is a Spartan version atleast for the WP8.1.

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  • WebGL makes performance way worst especially with lower powered phones with Windows Phone. The best blend I got is no WebGL, exported as a Universal app and using only the Windows Phone portion. WebGL though is a big plus on iOS and if you exclude some exceptions, a big plus on Android too. I'm just telling you my experience with the game... Have you tried Cordova and compiling with the XDK?

    Not sure why its not running on my phone! Any other setting I should be looking at? Also how graphic intensive is ur game?

    You can see my game in my signature. DO you think it will run on no WebGL?

  • Why are you all posting in a closed bug report, even when Ashley's first post here specifically says not to do such a thing?

    If you have a similar or the same issue, then you should submit a new bug report following all the guidelines, otherwise Ashley may not become aware of a (possibly) still outstanding issue.

    This is open bug. Ashley only closed it because its not in his hands to fix it. People are still having issues and even if you open another thread it will get closed anyways!

  • Yup it works perfectly.

    Make your you are calling

    "Add Prodduct IDs" followed by

    "Request Store listing" in the "On Layout Start " event

    Then use the "On Store Listing Success" event to access the price of each item.

    For eg: F

    To access price for item called "coinpack":

    txtPrice.text = PhonegapIAP.ProductPrice("coinpack")

  • >

    > Seriously??

    > Damn! I lost so many $$$ Waiting for a fix.

    >

    Well did it work?

    I ended up releasing my game in native c++. Man it was tough, but got a huge performance boost and no audio bug

    Noo it didnt! I m now not sure if he was just trolling! The game wont even run with WebGL switched off!

    How did u convert the C2 code in C++?

    I am dying to release my game on WP

    I own a Windows Phone and cant play my own game!

  • Yes Unfortunately it is still the case. I logged a bug report, asked Ashley about it... but he says.. its a "feature" to be requested not a bug :'(

    Here is the bug report I filed:

  • As the question says, I want to add more Ad Networks into my AdMob account. But every network talks about adding their SDK into the Android project.

    I use Intel XDK to build my APK, so how do I add the other Ad SDKs and the Ad units into a Construct 2 project?

    I already have 15,000+ downloads but the revenue is sometimes below $1 :'(

    Any help is really appreciated.

    (Game link in my signature)

  • Basically there is no official support for HTML audio with WP8.1. Although (weirdly) if you disable WebGL before you export for WIndows Phone performance is way better and there is no audio problems so... There you go! All we need now is PubCenter for Windows Phone 8.1! sighhh

    Seriously??

    Damn! I lost so many $$$ Waiting for a fix. If this is true.. I will frame a photo of you at my desk!

    Hehe ...Kidding.. will add you to the credit!

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SamRock

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