SamRock's Recent Forum Activity

  • SamRock just updated my previous post. making some progress but actually a little bit dissapointed with all this

    One of my other friend here told me that PhoneGap plugins have issues with new Crosswalk and might need upgraded to Cordova to be compatible with CW15.

    Have you tried building with the push plugin? May be something else is the issue.

    I had same problem.. it never told me what the issue was. I finally found the Google Anlytics plugin was the culprit

  • SamRock well i've got it building without errors last night. But now the app crashes on start...

    the push plugin is actually the only thing i needed and it's not working for me...

    It seems i've done everything following cranberrys howto but no luck still.

    Could you please make some kind of manual for dummies?

    my steps - downloaded the plugin for c2, got keys from parse, put them in the example app, exported, added the plugin https link in the git repo line in xdk, it showed the plugin is there, build with settings: crosswalk 11, cli 4smthing, crosswalk for android, builds with no errorrs, app crashes on start.

    I've got my chair burned after more than 20 attempts with different settings...

    Sorry to hear that.

    Did you try selecting CW 14 or 15? Not sure if CW 11 is supported anymore. It will be at the bottom of the Build Setting screen

  • mahdi71

    Under the XDK build setting you will see the option to switch to different CLI.

    Will try to posts screenshot but its very visible if you goto the tab

  • > I also can't play music in standard XDK - did anyone figure out what the issue is?

    >

    if android < 5.x = add media plugin for build

    if android >= 5.x = no add media plugin

    I managed to get my music to play on XDK by upgrading to CW15 (CLI5.1.1) Performance looks great too

  • GSE

    roteam

    With the new XDK, they have changed the way Plugins work. You now need to add them manually (atleast most of Crannyberrygame's plugin)

    Follow this article where it describes how to make use of the new Plugin Management screen

    https://software.intel.com/en-us/forums ... pic/594986

    Here are some plugins that I use and have added manually to XDK using the 3rd Party Plugin Management Screen:

    cordova-plugin-ad-admob

    cordova-plugin-ad-chartboost

    cordova-plugin-payment-iap

    Note once you add them here, you dont need the plugin references in "Addtions.xml" file. It can be removed. I was able to build my game on CLI15.1.1 with music, admob and iap plugin working without any issues,

  • DonRIF Can you please post link to the HTML5 apk builder? How does it treat the plugins that we use? For example, I am using Cranyberrygame's Admob, Game (for Achievements ) and Googel analytic plugins. Will the HTML5 apk builder add them to the build?

  • i usually Facebook Ads and if you do right way, it's will be cheap and very useful for you

    Could share some insights? Like how much does it cost for every install. What is a best way to setup the campaign?

  • I've tested on an Iphone and it plays all the sounds. I've read that sounds still not working properly in WP8.1...but i'll do what you suggested, and wait for WP10 update. Hope it will work then. Thank you very much for your time and attention!

    You can infact already start your development for W10. Its now truly Universal, meaning you dont need separate build for PC and Phone.

    If you dont have Windows 10 yet, I suggest you apply for Windows Insider Program and download the Technical Preview (free). After you installed W10, you can get the Visual Studio Community Edition (Free again) to start build W10 Apps!!

  • artbava

    Yes M4a sorry

    Not sure whats going on.. Have you tried on Visual Studio Emulator? Does it play there? Recently C2 had some audio related issues.

    I assume you are not using Henry plugin... because it requires the files to be in .WAV format.

    If possible try installing an older version of C2 and exporting your game.

  • artbava

    WP8.1 does play sound, you need to ensure you have the sound files .MP4 format.

    W10 is awesome and much faster than Chrome. It can improved performance and can play any number sounds as well

  • I wonder if the substitution of sound to music folders in C2 project will solve your music audio problem

    Yes that what another Dev did and he said it works well. I will try that too. I am just concerned about performance, becuase unlike music which gets "streamed" when played, the whole sound files are loaded into memory when the game starts.

    May be Ashley is the best person to comment on this

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  • We are full steam ahead on C3 development and it's not ideal to divert resources away from that to work on someone else's plugins. We'd rather third party developers can keep maintaining their plugins, and did offer to pay for the maintenance of the AdMob plugin in this case, but it did not seem to be a well-received idea. So I feel a little caught out by this. I think the best way forward is to suggest any specific features you need and have them integrated in to official features. For example adding the consume feature to the official IAP plugin, instead of dealing with some of the difficult copyright and maintenance implications of trying to ship third party code in a commercial product.

    Thank you for responding!!

    I understand that you are a small team dedicated to bringing us the best of Construct 2 and I have complete faith that C3 will take this to next level!

    I have bought the whole pack of plugins from Cranberrygame and was never disappointed. I hope Plugin developers like him would continue supporting their work till we have good amount of Official plugins to fill the gap.

    And yes adding some of these features into Official Plugins would be the best thing! Infact I have requested for IAP Consume feature in the past.

    If you can add this to official IAP, we can have single version Project for most of the platform (right now I have 2 versions for Windows and Android! )

    Similarly if Google Play and Game Center and be combined into one Plugin similar to CranBerrygame's Game Plugin, then we again have less code (and versions) to manage. Also, I think there is an extra step required with Official Google Play when it is build for Cordova. This extra step is somehow not required in his Plugin.

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SamRock

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