idnetpt's Recent Forum Activity

  • Thanks zabo

  • A year ago, because of this pandemic situation, i have got more time to try other thing and software, and i decided to try C3

    King of Pipes is a simple puzzle game, the objective is to create a path to take water to the city.

    It was developed in 3 months, within the time available for this adventure.

    It's available for Android and iOS

    android: https://play.google.com/store/apps/details?id=com.idnetpt.kingofpipes

    iOS: https://apps.apple.com/us/app/king-of-pipes/id1544509997?itsct=apps_box&itscg=30200

  • I have try now your info, minimize the application and then return to it, and the Back Button starts working correctly in my games to.

    Maybe thers some bug in Android system WebView ou request some change on behavior of the Browser Back Button.

    Hope the Construct Team check this insue

  • Hi Fakero,

    Not yet, its a random problem that i havent not found solution for this basic behavior of the Browser Back Button.

    But you have the same problem?

  • Hello again,

    After some diagnostics i discover that if i whait 30 seconds, the behavior of the Browser Back Button function works normal when i touch the mobile home buttom.

  • Hello,

    I launched a game update and noticed now that the game closes if you click on the back home, without stopping at the layer that asks if you really want to leave.

    This problem is seen in Android version 10 and 11 on my last game update.

    Something has recently changed in the behavior of the Browser Back Button function?

    Any tips?

    Best Regards

    António Matos

  • Thank for the tip, and i will check photon to know more about it.

  • I have face similar problem with Sony Xperia XA2.

    When user try open the game it crash

    I removed "Plataform info" module and compile again. Problem solve!!

    TO DO: I will change the Tiled Background Size to 100x100, because i have several 1x1 and if i face some crachs, i will remove them all and change to sprites to test.

    Thanks to all

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  • Hello,

    I have tested several option, but i think its not possible use touch mobile input on peer side.

    Touch and multiplayer will not married yet

    If some one have any tip to use touch on multiplayer i apreciate.

  • Hi,

    Im starting use multiplayer componnent, making sprite player move to last touch position (x,y) using Behavior [MoveTo]

    On Host side, everyting is ok, and the Peer see the sprite move, but is Peer site try to move but theres some insue movement .

    I have look to multiplayer examples and read one note:

    "Note an important detail is that we rely on the bits in the 'inputs' variable, updated by the above event, to know which controls are being pressed. We do not test actual mouse or keyboard input here. The reason for this is that the input states are by default only sent to the host 30 times a second, whereas the game typically runs at 60 FPS, so inputs are only sent about every other frame. If we tested for input directly in this event, then we might not actually send that input to the host until the next frame. This would mean locally we move the peer one more frame than the host will have, which will make the player deviate slightly more from the host and cause more input prediction error. By only moving the player with controls we know we've already sent to the host the player is more likely to stay in sync."

    So, is there some solution for "move to" on Peer side, or something that i can use touch "tap-to-move" ?

    Best Regards

    Tagged:

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idnetpt

Member since 15 May, 2020

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