orugari's Recent Forum Activity

  • Moving on a (your) grid + move restrictions.

    https://www.dropbox.com/s/g581enxh3nklb ... .capx?dl=0

    Thanks ! Working very well ! Just a question, changing the speed would be set... where ?

  • I made an update, changed everything but movement is super weird. I don't know how to explain so better to check the capx.

    Capx

  • Hello,

    I would like to make an event that every n pixel a bullet behavior run through. (see capx)

    I have global Variable, GridSize, and I would like to make CollisionDetector's position and direction set to Player's direction + GridSize.

    In my caps, I need to keep key down to move CollisionDetector, but still not good because no n pixel ticks.

    I hope I could explain clearly what I want to do.

    Thank you so much for your help

    Capx file

  • This topic was open to talk about the tab "All" of tutorial section. Not about every pages of tutorial section.

  • Dear guys,

    if you didn't notice, you are in a topic that speak about a specific problem.

    Can you not kill this topic with your questions? Especially if you are asking the same thing over and over. This is in a way, very annoying.

    Thanks.

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  • Thank you so much for all of your informations, I really appreciate. Also, I guess, working on a 128x128 then reduce it to 32x32 (for example) to get more details is acceptable?

  • I am still having the problem but I noticed that it was just a css thing:

    ul.tut-lang li on line 94 from all.css work better and nicer with this: padding: 7px 10px 7px 50px; using chrome.

    Also if I may, I'd like to make a suggestion. The All page is pretty slow to load, does it not overload the server? Maybe limit the number of line to display by displaying buttons 0 1 2 ... a b c ... y z and able to filter the list from a keywords input.

    I hope I could help

  • I see,

    so no matter your window size, everything start from your grid size (Xeodrifter is for example, 42x42 for a 1200x720 window, so no relation). Everything is just a question of style then. Sprite of the player / sprite of level.

    So to make it sure, when you say "the camera is farther away" technically, it means that the tile is smaller, right ? (and so the player sprite) Because both games have same size (256x239)

    hum, really hard to find a good identity!

    3 examples of different character size, yet same window. I think I will focus on programming and try to find a partner ahah

    Thank you for your answer !

  • Hello everyone,

    I am here to talk about size. And when I say size, I want to talk about relation between screen, window, layout, margin and sprites size.

    Until now I was always grabing sprites from somewhere, buying it or asking it. My project were based on Construct 2 Start Project.

    I want to understand relations between all of that. Is there a good ratio to keep between sprite size and window ? When I am playing pixel style games, I always ask myself: "is each square are pixels?" "Has this sprite been resized?" "Did they work on this window size?"

    But now that I am trying to make game, other questions are coming. "What is the best sprite size, for what windows size?" "Should I work on big sprite and then resize it?"

    Let see two games. I let my desktop size to see how the game is from a 1080px screen:

    Pixel seems a bit shady, is it an effect, or is size is bigger than the original pixel size?

    Then this game:

    Now I can clearly see pixels, but, is one square = 1 pixel?

    Game's window is slightly the same but pixels seems different.

    To make simple, for a 2d pixel style game, what is the best ratio window, layout / sprite size? Any ideal grid?

    Thanks a lot for reading my topic!

  • Oh I didn't know about server issue! Well, I know what is to fix things like that so yeah, good luck Tom !

  • Hi guys,

    I "think" there is a problem in the tab All from the tutorials page:

    Using Chrome!

  • Oh I see!

    Crap, internet can be really mean. isn't the "I am not a robot" from google not enough ?

    Anyway, I wish to the crew and members a happy new year !

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orugari

Member since 2 Apr, 2014

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