Rose drippe's Recent Forum Activity

  • wow, almost my type of game.

  • i also want eight direction diagonally too. and this is what i wanted. but im also kinda newbie.

    i would like ask some, here you have made actions for left, right , up and down from left.right and up.down. but how can we set up diagonals.

  • exactly,unexpected are fun.

  • evil sheperd, lol. no hate. its just funny, sheperds are good people. :﹉)

  • i hope you are pinning to the right object, isnt it that the player is to be pinned to the direction sprite. usually, it should work fine without simulating both the player and direction sprite to eight direction control. check if the pinning is right.

  • since we dont wanna put the spawning invisible sprite to an endless road(its tiring),we can try to find a way to put this spawner in specific distances using maths or some features in the game(i havent tried it).their gotta be a feature to do this. or we can use timer, i.e. after x seconds it spawns. but the latter is kinda inconvenient cause if player misses to kill the zombies in time, their would be too much zombies after x seconds.

    i didnt see george zaharia post while i was writing this.

    his post is the right answer.

  • you can also spawn the enemy from a an invisible sprite having line of sight to the player. when the player gets near and gets to the range of los of the invisible sprite, it spawns the zombies. but if its endless runner,lion's suggestion could be considered.

  • i do not recomment using mirror because i had the same situation as you and it didnt work.so i used two different animations already mirrored in editor.

    edit:now i know how to use mirror.

    1.set not mirrored for the direction of the current animation of the sprite.

    2.but set mirrored for the other direction.

    eg. if the sprite is facing right for the current animation,then set not mirrored in events when he moves right. and mirror for left movement.

  • You do not have permission to view this post

  • its not rude at all, it is a good feature. this feature would help in making gamepad look more advancing and cool and attractive. i also thought of making my gamepad show some animation when touched cause it makes us know its being touched. this also increases player attention to the game. i have always wanted this, maybe we all have.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • wow, piece of cake, ill definitely play that game because i like anime. Anime games are really in high demand even though it doesnt seem like. i have been searching pixel anime games on playstore but after i find one, i just finished playing it and still want one.^^. otakus are everywhere.KEMCO games are just what i wanted but their games r beginning to feel all the same with the same plot. my favorite out of kemco games is machine knight. but still i play other kemco games cause there isnt much good anime games in playstore. playstore is the most popular store for androids.

  • if you pick on blank(having no color or an erased part) and use color fill on large colored areas, these areas are cleared.

Rose drippe's avatar

Rose drippe

Member since 29 Apr, 2020

None one is following Rose drippe yet!

Trophy Case

  • 4-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

8/44
How to earn trophies