LeKinkss's Recent Forum Activity

  • Okay. That added some clarity, and character is controlled by keyboard ?

    yes, A and D for left and right

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  • LeKinkss

    Do you mean mouse cursor following the character? If yes, how would that work out play-ability wise ?

    Or you mean a cursor sprite that follows the character?

    Like in this game : store.steampowered.com/app/1205170/Super_Magbot

  • LeKinkss

    Do you mean mouse cursor following the character? If yes, how would that work out play-ability wise ?

    Or you mean a cursor sprite that follows the character?

    So, when you are moving the mouse, the aim of your character follow the mouse/cursor. But i want that when the player is not moving the mouse, the aim stay in the same direction as previously. And not follow the mouse.

  • we.tl/t-y1C25TJaFW : the project

    I would like to make my cursor following my player. When i am moving my character. I want that my cursor follow the player. in the same direction?

    thanks

  • I know, there is a tutorial, but i dont want that specific of grappling hook.

    I would like to aim and click on a " hook " object in the scene. In my 2D plateformer.

    When the player click on the hook, i want him to go the the hook and adding force to get a projection from the hook. Like thumbs.gfycat.com/VibrantHilariousFoal-size_restricted.gif

  • physic impulse just teleport my player :/ i dont want this

  • Hey ! I would like to make a 2D plateformer where the jump is based on a push.

    My character have a rocket launcher. When he shoot in a direction, i would like to make my player go in the opposite direction. So, based on the mouse position.

    When he shoot and on the ground, got a distance angle.

    I tried with move to a distance angle and stuff but its hard.

    Please help ^^

    Thanks !

  • Hey ! Tryng to make a two player fighting game. 2D figthing.

    I have a system when my players when they press a key, an hitbox is display on there arms.

    When my hitbox is create, when it enters in collision with one of the two players. They get pushed.

    My push system is working with setting max speed and Vector x.

    But, i want to do a push also when one of the two players is on the wall. Then, my player who hit the other one, is pushed out.

    On neutral, if P1 getting hit, P1 is pushed. If P1 is next to a wall, my P2 is pushed out.

    Right now, when my P2 is close to a wall, but not in collisions with it and if he gets hit. He will receive the push from the attack, but, because he gonna hit the wall while moving, my P1 character who hits, will be pushed also.

    I want that, but i want my P1 get pushed back at the same distance like if my P2 was in collisions with the wall.

    ibb.co/3cCMr1R

  • You're going to need to give more information to get help.

    For example, if you mentioned what tutorial you tried to follow and show what you ended up with, someone would be able to say why it's not working.

    Construct tutorials generally do not get outdated even from C2 to C3, so you don't have to worry about old tutorials. Even if there is a new feature that might make things easier, backwards compatibility is usually still there.

    There's also many ways to do a particular thing so it helps to be specific. Here's one that uses tiles, which may or may not be relevant to you.

    https://howtoconstructdemos.com/push-objects-in-tile-based-game-sokoban-style/

    Multiplayer adds additional complexity. If someone gets pushed do they lose control of their character for the duration? What happens if there is a conflict? It's best to work on your mechanics one at a time.

    So basically, its like in a 2d fighting game. If my P1 do nothing, my P2 can push him in the front direction.

    If there is a conflict, the two players push each other, so they stand at the same place.

  • Yes totally ! i figure it out with some Rex Move to !

    but i have a new problem, when my Blue player is pushing my orange player to the left or right wall,

    my orange player go on the player blue head.

    ibb.co/zrz3fZr

  • Hey ! New here in the community of construct 3!

    I am making my firsts prototypes. And i try to do a local multiplayer game just to test things.

    I tried to make the player 2 pushed the p1 when he is in collision with him.

    i tried to use vector.x then tried with 8 direction behavior.

    Also tried old tutos who looks easy with " overlapping object " but i dont know why, its not working.

    Please help me :(

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LeKinkss

Member since 22 Apr, 2020

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