thatserafimkid's Recent Forum Activity

  • You need a flag variable for when you want the speed to be increased or decreased. So for example:

    Every X seconds

    ---->Slow = 0

    --------->Set Bullet.Speed to Bullet.Speed + X

    ---->Slow =1

    --------->Set Bullet.Speed to Bullet.Speed - X

    Bullet.Speed = 300 (You might want to make it <= because its not guaranteed you'll land on 300 exactly depending how much you are adding)

    ---->Set Slow = 0

    Then just set Slow to 1 when you want time to slow down.

  • Pode

    Is there a way to enlarge the PDF display window without having to open the PDF file in a new page?

  • Set the position of you player to Mouse.X and Mouse.Y if you want the Player sprite to appear below where you click.

    You can incorporate lennaert method using Mouse.X and Mouse.Y if you want the sprite to move gradually.

  • ludei

    Are 'On Overlap' and Ajax requests not supported with Canvas+? I haven't had any luck getting either to work. I wanted to see if I can get a definitive answer before I try work arounds.

    Edit:

    I'm posting this here in case any one has any similar issues.

    -The Ajax request I found out was something I was doing wrong on my end. I must've accidentally made a change that broke the code right before I exported. So that is working.

    -The "On Overlap' seems to only work while using Box2D web. I'm going to assume Canvas doesn't fully support asm.js

  • After a couple days the build for Android just started working. I didn't do anything different. I still haven't been able to get it to work with the developer app however. I still get the same error for some reason. But if I choose regular build it works.

  • What you are looking for is Angle of Gravity. Set it to 270degrees to go up. Then set it to 90 to go down. You'll also have to flip your sprite as well.

  • I was able to get my game to export correctly using the new c2runtime.js change. The only issue I seem to have at this point is collisions don't work. Any ideas how to fix that?

  • This is the error i get in the developer app.

    -I've exported with cordova,

    -set minify off

    -deleted the config and intel addition files

    -put everything in a www folder and zipped it(ive also tried it without putting it in a folder)

    -I uploaded to the cocoon site, selected canvas +

    -removed the whitelist plugin(I also deleted all cranberry plugins from my project)

    I don't know where else to go from here. I keep getting a black screen and that error in the debugger.

    Any suggestions

  • That will most likely be agaisnt the terms of any Ad provider you are using for your games. Do not do this. You could and most likely will get your account banned with whatever service you are using.

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  • After sharing a tweet and facebook post, it shows the extra 20 brains in the add brains page, but once you go back to menu the brains goes back down as if you hadn't share. So there's some issue there with the value not saving correctly.

    Also the very second puzzle had the ad appear right over the question to the puzzle. I couldn't read it and there's no way to get rid of it. Had to stop playing.

  • Those are behaviors. They need to go in the behaviors folders. It seems like you may have put them into your plugins folder.

  • The reason you are experiencing this problem is because the moment you click the left button its going through all the instances of manual before you get to release the left button. So its setting manual to 1 then 2 than 3 really fast. That's why you end up at the title screen. This is also why linkman2004's solution works. Because it gives you enough time for the left button trigger to become false before the code comes back around to check the condition for manual again.

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thatserafimkid

Member since 28 Mar, 2014

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