IreneAmadea's Recent Forum Activity

  • You can use the System>General>Reset Persisted Objects action to restore the coins.

    where to find that? in action? Thanks before!

    oh ok i found it! Thanks!

  • Put your cat sprite at the beginning of that red line on your picture.

    Add this event:

    > On start of layout: Cat set Vector X to 500
    

    The cat should fly forward and fall down on the ground.

    ok i did it, but what is that small square on the top left? black square suddenly appear?

  • The Persist behaviour is your friend:

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/persist

    ok so i have done it.. but the problem is when game over comes and i need to restart layout (restart game from the beginning) the coins still missing

  • The Persist behaviour is your friend:

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/persist

    Do i have to use that persist for all coins? I was using destroy outside layout, should i remove that one?

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  • Does the cat have Platform behavior? Just give it an initial kick Vector X. Use "Cat Set Vector X" on start of the layout, it will land on the ground by itself.

    that sounds really nice but i don't understand 😂

    sorry i'm new to this construct and still learning. where to set the vector anyway? Initial? did you the things called mean instance variable?

  • How can I make this cat fall like that from the beginning of game?

    So it just like... this cat jumping from its house on the upstairs jump off to the stage.

  • thank you dear friend! :D

  • So i've been making a bonus stage. From main stage I claimed several coins (the coins disappear after hit by the cat). So then I go to bonus stage to claim more coins. But when I back to the main stage, the missing coins reappear on the layout.

    How can I make the coins disappear according to amount that was taken before entering the bonus stage?

  • I cannot find invert option when i do right-click on this one?

    I want to make the button size large when being hold and then back to normal size.

    Oh, and another question.... why it have to take long hold to make the button appear in a bigger size using hold over object

  • thank you for the info : )

  • That layer(HUD) shouldn't scroll. Set it to 0%

    Just remember the hud layer will then only show what the initial viewport has.

    OMG! YES! Thank you! It works on the HUD layer. How about the background?

  • You can use set mirrored/not mirrored actions together with the simulate actions in the same event.

    Thanks my friend! : )

IreneAmadea's avatar

IreneAmadea

Member since 8 Apr, 2020

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