IreneAmadea's Recent Forum Activity

  • hm.. ok i don't understand. would you mind explain more to me?

  • You should start using Families in your project, because you have too much repetetive code. It will simplify your work & make it far more manageable.

    If BonusStage events are included in Game events then it is likely there is a conflict between the two.

    For objects like this I would recommend to create a family, let's call it "Gateway" and include there sprites you want to use for such purpose. There in "Gateway" create a variable e.g "SendToLayout" and write there the name of the layout for each "Gateway" object.

    Example: Sprite "Bell" has in SendToLayout: "BonusStage"

    All you need to trigger this in events

    P.S You should probably disable Solid on object your character supposed to hit or make offset collusion if there is some good reason for it to remain solid.

    P.S.S Really advise to learn families. My "gateway" example is superficial use of the family. In fact, you could make all of your interactable object under one family with few extra variables.

    That's nice.. Thanks for your advice

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  • i want to make the cat stop / disable then restart layout when food / hp reach 0 but it keeps running with minus. Can someone explain how to fix this?

  • So I try to make these collision. I have a problem. I cannot solve this for weeks. Please help this one..

    (Game Layout)

    Cat > hit Rainbow Bell > goes to Bonus Stage Layout (Nothing is Wrong)

    (Bonus Stage Layout)

    Cat > hit Invisible (Solid) > goes to Game Layout (glitching / bug cannot go back to Game Layout perfectly)

    BUT....... If I start from the Bonus Stage Layout..................

    (Bonus Stage Layout)

    Cat > hit Invisible (Solid) > goes to Game Layout (Nothing is Wrong)

    Cat > hit Rainbow Bell > goes to Bonus Stage Layout (glitching / bug cannot go back to Game Layout perfectly)

  • i have problem with collision. i have to add 1 point at the bottom and 1 point on the right side. can i do that on 1 image?

  • So i have these two actions. when the game layout goes to bonus stage there after hitting that rainbow object, nothing is wrong with the process, but when i'm in the bonus stage layout and hitting the black wall, the game is glitching before go back to game layout

  • thanks my friend! : )

  • Food <= 0 is same as your action.

    It will action before mine.

    i don't know how you can make that sub-event.. mine is like that. i put sub event under trigger once.i see you can make a line from trigger too. i cannot make a line from trigger to playing

  • I mean this condition:

    Where should i put that food <= 0 ' ')?

  • You can use the Stand as a condition

    Stand is playing animation "Stand"

    AND

    Stand platform is NOT Enabled

    Action: Wait 2 second

    Reset persisted objects

    hmm.. did you mean like this? I have tried using invert too, but seems i didn't get it. please lead me to the right way... my friend.....

  • ok i will try it after regain my access back www, thank you my dear friend !

  • Before go to the question. I want to say thank you for you who have been giving me big help.

    So here the question 😂

    I was trying to make combination of these 2. but when i put 1 on the up side, the other will be disabled. how to make them run together?

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IreneAmadea

Member since 8 Apr, 2020

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