Illuminati's Recent Forum Activity

  • New scene up, with options 1 and 3 from the last batch (cartooned/cell shading and oil paints). I couldn't get a good look from the handpainted style, but I'll tinker with it tommorrow some.

  • Very cool, and apologies on the late reply.

    Thanks for the suggestions and feedback, this is giving me a great jumping off point on sprite style to build around the game and use in the assets. It also gives me a better idea of what other gamers/developers out there might want to see/play.

    On a oops note, I managed to chunk my scene file it seems. I'll try to build another with the those two styles, but a little more finely tuned, and upload links here in the next hour or so. I've been tinkering around tonight and trying to fine tune it a little. I'd be glad to hear what you think if you don't mind checking back in a few

  • Thanks Drew

    I spent a few minutes and slapped a quick foreground/background on it. (I probably should have done that in the first place lol). Gives a lot better picture of the differences for sure. It's looking like the clean might be the best bet so far.

    links up

  • DUTOIT,

    Thanks for the feedback. I had not considered that approach really. It makes perfect sense now thinking about it , I'll definitely keep it in mind now though, thanks.

    Newt,

    Was that a pot shot at photoshop with 4k posts? Hehe, I'm not sure of your meaning unless you were just seconding DUTOIT's on his post. I'd love some feedback regarding the actual images though, should you have any.

  • A litte late to the party, but Frag had a great idea on how to do it.

    Here's a little nifty back-way in GIMP, if your familiar with it.

    Seperate images. First, select file>open as layers. Then, select all your image's (shift click), and import them. Now you'll want to head to Filters > Combine > Filmstrip.

    Here you can leave all the base settings, and click ok. It will generate a perfectly spaced long image on a film looking layer, including all of your photo's.

    After this, you'll want the layers option at the top. You'll want to click add layer, then make sure it's a transparency, and click ok. Now, you'll want the same option, and select merge down.

    When that's done, you'll want to grab the RGB select tool (looks like a pointed finger on the toolbar), and shift click the black, and white areas around your images (part that looks like film), and hit delete.

    This should leave you with a well spaced, single row of your images.

    Also, you might try googling "Glue it". this is a wonderfully small, free program, that will automatically allow you to add individual sprite pictures, and assemble them in order (based of what they are named (just remember to name files 1, 2, 3, ect) in order), and create nice little quick spritestrip.

    Sorry for the mouthful, but don't let all that turn you off. After your used to it, you can do all those steps in about 30 seconds without a problem .

  • Dungeon Buster for the win! Hat's off to Burningcake and Wrangler, I'm sure it's chock full of glory day goodness and ideas

    Also, loved the Mother series. So much in fact, I nearly took it on as a first project here on C2 (Although I realized, I might want to churn out somthing a bit simpler and learn C2 prior to this grandiose scheme)

    What were you needing help on? I'd be more than willing to brainstorm or help in any way I can, hit me up.

  • Update 04/30/2014

    Thank's everyone for all the suggestions and feedback. I have a lot better idea, having spent a bit of time on it now, and wanted to up some images (now that I can ).

  • That's, adorable

    Look's like a lot of fun!

  • New updates

    New sprite links uploaded for some of the fauna inside the game. These are non-attacking mobs, but each will be attached to leveled lists and quite killable, or they can flutter about randomly doing their own thing. I'm hoping the art style change will captivate a wider audience. Most of the sprites are super early alpha, including the preview of one of the main characters (?), and will definitely be changing as it progresses. I'll try to upload more track's I'm going to be using in the game as well. I believe were around 9 loops (smaller areas, events), and 7-8 main theme songs. I'll be building a area if there is time this week, with fauna/enemies and one of the main characters, to make a video demo finally.

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  • /clap,

    Thank you very much for the great tracks! I'm sure this will help with ton's of projects. Great work on the music as well!

  • This is plain excellent. I love the nod to old school zelda fans. I'm very excited to see this one grow.

    Keep up the excellent work!

    I would love to get in touch with you, and get some feedback on my project and inventory screens such as yours (ha, one day, when I grow big and strong and can send PM's .

    Really excited about this one, look's like a blast to play.

  • Thanks ffman22!

    Nice of you , and if there is anything I can help with, hit me up!

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Illuminati

Member since 26 Mar, 2014

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