ThomasP's Recent Forum Activity

  • Limit it to a sentence or two, not the wall of text in your last image.

  • All sprites start facing right at angle 0. Add an event to set the angle to whatever angle the gun is at when the bullet is fired. If it's just left or right like a side view platformer, then it would be 180 degrees.

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  • Also guides for tile/grid movement

  • You could add a variable so if the character is falling while within a certain distance of a wall that it would play the wall sliding animation. Would that work? Sorry, I'm at work and can't actually look at the capx or what you've done.

  • I need to create a fog of war effect that ties to the player character's line of sight so that the the player can only see what the player could see. This is for a top down view game.

    I tried to use the Line of Sight behavior on the player character and have that correspond to a tilemap on a layer above the player character, but couldn't figure out a way to get the Line of Sight behavior to interact with only individual tiles that it could "see."

  • I am building a top down view game in which the player is controlled by clicking on the destination. The player sprite has the Line of Sight behavior, and I would like it so that the camera only shows what the player sprite can "see." I have placed a layer above the player that can act as the fog of war and would like to set it up so that each tile that the player can "see" becomes completely transparent, and if the player can't see a specific tile, it becomes opaque again.

    Is there a way to specify a single tile instead of the entire tilemap object?

  • Hello everyone. I've been building with Construct 2 for a few months now and have been lurking the forums, tutorials, and manual fairly regularly. I just hit a problem that I couldn't find an answer to, so here I am! I thought I had registered awhile back, but I guess not.

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ThomasP

Member since 26 Mar, 2014

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