I need to create a fog of war effect that ties to the player character's line of sight so that the the player can only see what the player could see. This is for a top down view game.
I tried to use the Line of Sight behavior on the player character and have that correspond to a tilemap on a layer above the player character, but couldn't figure out a way to get the Line of Sight behavior to interact with only individual tiles that it could "see."