Update: I have already refined all layouts and gameplay mechanics, so let's talk about the boss fight.
So, when the boss fight layout starts, I want a cutscene to happen at the beginning. At the start, the camera pans above the player, but it starts to move upwards slowly. The camera then shows sprites of the sperm cell enemy merging together, forming a huge shadow in the water, which will proceed to form the boss, called the Squirm.
The Squirm will roar and do a menacing attack stance, thus starting the fight.
The Squirm will have 2 behaviors: 1. Producing sperm clusters that chase the player, 2. Dashing towards the player to hit them.
If the Squirm hits the surrounding pool borders, it will emit the "Hit Wall" sfx and be stunned for a while. Also, the Squirm doesn't have an HP bar, but it does have 3 Sperm Cores which have to be destroyed via dashing and colliding with it.
My questions are:
1. How do I make the cutscene using the most efficient way?
2. Most of the mechanics here are the same mechanics used in previous layouts. Any methods to copy them inside the "Boss" layout?
I think those will do for now. I give my utmost gratitude to you for sticking to this project after all this time, and this is the final obstacle to completion T_T
As always screenshots regarading the boss are inside the drive.