LeoPixelStudios's Recent Forum Activity

  • Hi, I'm trying to achieve something surely simple, but can't get it to work...

    For testing purpose, I want to be able to change the font color to a specified 5 color palette.

    So, what I did is create a sprite 30x30, white. then each sprite has it's own color, and 3 instance variables R G B, which is the RGB Values of each of the sprite's instances.

    I create a family with all my text objects in it. then created a function that changes the family's font color.. so I set rgbEx(Sprite6.R,Sprite6.G,Sprite6.B) That colors my texts the spectrum of colors LOL! some are blue, some white etc.

    So in plain words, what my head was telling me is to set the color to the Sprite.UID.R | Sprite.UID.G | Sprite.UID.B... but that's not accepted...

    so how can I access those specific variable? Can I use Sprite[x].R | G | B [x] being the UID id number...

    thx!

    Marc.

  • Hello! I have just "installed" construct 3, coming from construct 2, I had a project that I brought over to construct 3. I have a font "Titillium" that I could access in construct 2. When I imported my project, the text already present had the font selected. Now if I want to add a new text box, the font is not available from the font list.

    Any cues?

    Thx!

    Marc.

  • Hi, I have a game that is loading in a webpage.. When the game ends, I'd like to have a button to "close" the window.. is this possible?

    thx

    Marc.

  • ah!.. that's a good start ... thx...

  • I'm trying to see if i could use construct2 for my app development, and my first problem is... Is there a way to have a button call an url, but have the content of the website displayed into a window in my app, instead of calling an external browser??

    thx

    Marc.

  • impressive!

    LOL! thx!

  • Hi Remmy... yeap, I'll be getting to that soon.. thx for the good words! greatly appreciated and motivating...

  • Really nice. congrats. Will you put this on Google or IOS?

    Yes.. trying to it on Android first.. but can't get the ipa to load.. always getting an error... this is where I'm stuck at right now..

  • OK.. so I created my game.. placed the google plugin, entered my app ID, exported the file to Crosswalk Android using intel XDK... so far so good.. Signed the app, zip aligned it, entered the SAH1 code into google play services... When I try to upload the APK to google store, I get this error message...

    Your APK cannot be analyzed using 'aapt dump badging'. Error output:

    Failed to run aapt dump badging:

    W/ResourceType(16404): Bad resource table: header size 0x0 or total size 0x76e is not on an integer boundary

    ERROR: AndroidManifest.xml is corrupt

    I don't see any AndroidManifest.xml in the files that either Construct2 or Intel XDK exports...

    Hhhheeelllppp please

    cheers,

    Marc.

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  • Gross and cool at the same time

    LOL!!! Goal achieved!

  • thank you all for the great comments, feedbacks... ! glad you enjoyed it... A0Nasser, I used about 30 sfx... ­wcs@onur... Takes more than 2 minutes... yikes!! will look into that, I know I had fixed this issue previously, and it usually takes about 10-30 secs max, I guess now it'll be platform specifics issue I need to address...

    mystazsea I'd love to post it on arcade, but the size is not right and the weight also! ... I'll probably make a smaller version seeing that the comments are good...

    Now I'm trying to set it up for Google Play, but exporting it to android gives me an HTML... I don't think it,s right...

    Cheers!!

    Marc,.

  • my first game is almost officially launched...

    play it here..

    http://www.thedeerskins.com/BarfingBullfrog

    follow me on twitter:

    https://twitter.com/luxvideoprod

    facebook

    https://www.facebook.com/luxvideoproduction

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