raster's Recent Forum Activity

  • I'm intensely interested in this as well, please post a download link!

  • My apologies. I've fixed it. I simply set the X is overlapping ABOVE the Is overlapping in the event sheet, allowing it to fire sooner, then check if it is overlapped. This worked. Thank you and sorry for any inconvenience!

  • Alright, here is the problem. I have an object which display text on the screen when it is overlapping the player sprite. There are multiple instances of the object.

    In the event sheet for the layout I have a couple of events:

    Object > Is overlapping > Player > Set Position for Text (On Screen)

    and

    Object> X Is overlapping > Player > Set Position for Text (Off Screen)

    It works fine when there is only one instance, but the moment there are several it stops displaying the text at all...

    I have the feeling that "Is overlapping" checks for the specific instance and not whether it the object type in general is overlapping. Is there a way around this?

    Thank you very much for your time.

  • shirokuma Glad to hear. Is it the Cygna site that's working for you now or the Dropbox? Also, I was thinking the same thing about the distance to Touch. I'll make sure to fix that.

  • Thank you all for your kind reviews. I definitely will continue working on this.

    shirokuma

    yogert96

    I'm adding a new link into my first post (it'll be the image that says "Survive the Tide"). It's a drop box mirror. Hopefully this works for those of you having connection issues.

    I'm also currently aware that it is functioning differently on different browsers for me. With my version of Chrome it's unplayable, but with Torch (a derivative) it's working perfectly. Is anyone else having this issue? I wonder what would cause this.

  • dthomasdigital I'm glad you like it! The music came from OpenGameArt.org. It's a piece by A.J. Edwards entitled "Arrow". Unfortunately I could not feature the entire track as the full version is 16 minutes long and massive file size. This is trimmed to about 6 minutes with looping enabled.

    yogert96 I'm sorry to hear that you are having issues accessing the site. Is it still happening? You may have tried to access while I was uploading a new version. Hmm.. Not quite sure. I may host it elsewhere if you are still having problems...

  • Wooh! This is my relaxation project. I found this alot easier to build and am actually enjoying it a whole lot more because of less complexity. Anyway, I decided to work on a fish survival simulator. I hope to later have different fish to choose from (unlockable), different scenarios for each (different predators and different ways to survive). Right now I have the clownfish. In the next update I hope to have Anemone that he can hide in and a hud, as well as a hunger/food system.

    This version contains the maneuverable fish, wave effects, particles, and a test food source (not interactive yet). Be careful near the edge of the screen as there are no boundaries yet.

    CHANGES:

    Added distance sensitivity to Touch steering which should avoid any further fish "seizures". Thanks shirokuma .

    Change the steering mechanic to Touch.

    Mirror added.

    Click on the image to try it out.

    And the dropbox mirror below:

  • I love it! One small niggle though, the ball almost never follows the red line.. it always fires just a little to the right, making it frustrating when I target something specifically and miss.

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  • Nice! I always wanted to make one of these but never figured out how to go about it. Looks great though!

  • So far I have a large portion of the battle GUI up and running, along with timed message events. I actually have ALOT more done in gamemaker, but I'm remaking it in Construct from the ground up as I feel Construct to be a better platform. The game will feature Mythical creatures (most of which are found in legend). Your character will forge Bonds with them, allowing them to be called during combat. He'll have a gauntlet with gems in it that power his summons.

    Click the image below to test it out:

    Ultimately I plan to allow messaging, trading AND battling through the net.

    I'm working on this program as well as my RPG (the Realm of Shadows) and a jewel-match type game I'll announce the WIP for soon.

  • lol Well, I don't know if I would call it a work of art, but thank you very much for the compliment! The next thing I need to figure out is how to push variables to the clay.io account for storage and then retrieve them later. Then I'll be able to set up all sorts of cool things.

  • Hmmm. I just tried to log in and it says that there are two peers, attempts a connection and then times out saying I was either kicked or the Host left. Then there are no peers.

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raster

Member since 16 Mar, 2014

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