RafaelMatos's Recent Forum Activity

  • Have a look at the nickname plugin:

    plugin-nickname-behavior-nickname_t74522?&hilit=nickname

    Thanks, cvp! I'm going to test it.

    Edit: So, on start of layout, I need to assign the nicknames to every item that I have in the game and it's done. I don't need to do it again in another layout, right?

    Edit: So far, it's working perfectly. Thanks, man.

  • I'm trying for several hours to drop the itens from my inventory using his name stored in my array. Since I destroy the object and set slot's animations to respective object that I have stored, now I need to respawn this object back to the world. And that's the problem that is giving me headaches. Just can't find a way to solve it.

    I'm trying to respawn the object back to the world using retrieved value from my array, which is the name of the object. But the only tools that C2 has for spawning objects is selecting the object. And I need to do it generally, so I dont need to bother with singles objects, since it will have several in the game so I can't use actions for especfics objects/itens.

    Please, someone could help me?

  • Anyone?

  • C-7

    Thanks man.

    My inventory is working partially because I didn't figure out how I can drop an item "visually". In other words, the picking and dropping is working on my array, but I need to drop right next to my character that item. And that's the problem because i'm using family. I'm trying to get the information on my array that identifies which item I had stored and relate to the object that I must spawn right next to him.

  • Anyone?

  • Alright, I'm facing another problem and I don't see how can I solve it.

    After picking the itens....

    I'm trying to put the objects in their repective slots. I tried to set it's animation to the same icon of the item but it seams a bad way to do it since I'll have too many itens in the game. The idea of having hundreds and hundreds of animations in each slot seams really bad.

    Someone knows how to do it?

  • Did you use the 3d tool from illustrator to draw that ball?=p

  • I guess you can put the overlapping condition before all the conditions. so your spawn mechanic will run correctly always.

  • Well, I can't help you but I must say that, so far, it has a pretty nice looking.

  • If you need to make it work with several objects, yes families are perfect for that.

    click on "item_family" > push to array

    But using families can I get every single instance variables working with arrays?

    Edit: Nevermind, I got it. Thanks.

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  • I need to make it general to work with any objects (itens) and not only for this object that I chose. Someone knows how to do that?

    Edit: Using families would work well for that? Because the game will have too many items with different characteristics like an sword or armor that can't be inserted more than one per slot, their different attributes, etc

  • hey, I'm trying to do it but I have a problem

    My array has 5 width,2 Height,1 depth

    X = itens

    Y= amounts.

    So, If I have 5 apples, it's ID would be, for an example, in index(0,0) and it's amount in index(0,1).

    The amounts will be right below of each item.

    But how can I stop to adding apples to all slots, since it's 0 by default?

    and how can I add +1 to amount everytime I "add" a new apple to that slot?

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RafaelMatos

Member since 8 Mar, 2014

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