RafaelMatos's Recent Forum Activity

  • the icons must be located within the source directory (location of the Construct 2 export)

    It's in there, right next to xdk files.

    So what's the difference between project path and source directory?

  • imaffett

    I'm using crosswalk, since admob only accept this build. I would change it because a 7mb project turning to 25mb is just ridiculous.

  • Nobody knows why?

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  • Someone help me, please. This problem has no sense to me, can't even start to figure it out. Actually, it makes no sense. All files are in the right resolutions.

    [attachment=0:1z820qa6][/attachment:1z820qa6]

  • This is happening all the time and I have no idea why.

    When I exported this test version of my game in the first time, all icons was working but not the splash screen. Now, everytime I try, both of them are not "found", the build log says. It's been like this for a week, even deleting the project on intel xdk.

    Could someone help me, please?

    [attachment=0:19i35bgp][/attachment:19i35bgp]

  • Thanks!Very appreciated!

  • Hi. I would like to hear advice from you ... There are infinite levels, which are generated by objects in the environment. Will the game run faster if you create objects in advance and simply change their position, and not to create each time new and delete old ones? After creating objects also takes performance and change the position of old objects correctly?

    P.S. Sorry for my english ...

    When you load a layout with all the objects already, the performance is better than creating in a runtime. I think you only need to have them outside the layout and, on start of layout, destroy it if necessary. So, in your case, I'd keep all objects at the moment of layouts loading and then let the events do the rest.

    See:

    https://www.scirra.com/manual/134/performance-tips

    [quote:1ghq9ozv]Not placing all used objects in the layout

    If objects are not placed in a layout but are created by events, Construct 2 will load the textures for those objects the moment you create them. This can cause a momentary pause or "jank" and make the game feel less responsive. This can be avoided by placing any used objects in the layout. They can be placed off-screen and destroyed on startup to avoid interfering with the gameplay. Then Construct 2 will preload all their textures when the layout starts, avoiding any "jank" as they are created and destroyed at runtime.

  • It seams that your problem is not actually the touch condition. but two objects in the same place at the moment you are touching it. Make sure that any button is underneath your play button or just put in the event that, on touched Play button and if you are not touching anything else....

    Also I would recommend the tap gesture. Sometimes It's better when you want things to trigger only once.

  • try just re-selecting your icons and 25mb is great

    I did it several times. Well, I'll keep trying later

  • You can do what Somebody said, or use line of sight too.

  • socialpilgrim , volkiller730

    I've saw that before already and fixed it. It's about invalid character (non english characters). Yet, the build crash.

    Edit: It's working now. However, he is not recognizing the icons and splashes and the apk is about 25mb. Is it ok?Because It's a 7mb project.

    see:

    [attachment=0:2xg4btua][/attachment:2xg4btua]

  • does your game work using the Xdk built in emulator?

    Yes, it does. Did you see the build log?

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RafaelMatos

Member since 8 Mar, 2014

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