Remmy112's Recent Forum Activity

  • I think this is what you were wanting. The issue here is 1: unless the trigger 1 is there, when it's on frame 2, it just keeps adding 1 ( stops only when frame is not 2)

    2: after the (on start of layout stuff), the blue does not show ( destroyed)

    What ya think? What I'd like to do is. you press the btn, the colors change, stop on 2 , 1 point, stop on any other frame, fail.

    Hope I'm not being too much of a bug. thx.

  • Trying to understand this more. I dont think this is quite a touch and release, but a workaround. Based on the image, should this not do the following.

    If when you've released the button, and it's not frame 2, destroy the blue image. right?.. but what it's doing is saying, if I am not touching it, destroy it. Unless I am not getting this right. Thoughts?

  • worked like a charm. thanks. Guess I really dont know when I can use or combine subevents. awesome tho. thx

  • How about checking weather which frame on release. Any tips on how I can approach this? thx for taking the time PhoenixNightly

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So here you can PRESS and hold, the colors will flip through, and on release, stops. Wondering if I can check for a certain frame. As it is now, everytime you hit that frame, 1 point is added ( not good lol)

  • Trying to take this further. If I am flipping through different frames, when I stop ( release) wondering if I can do .. if frame = x, do this? I tried to do it with setting 1 when it hit frame 2 ( for example) but I'm wanting to do it on the release. any thoughts on this DetteMan PhoenixNightly

  • got it. thanks all. Learned a few things on the way there as well. awesome.

  • Awesome you all. Thanks for all the help.

  • not exactly what I wanted, but this is the idea. I wanted the user to touch a btn.

  • hmm.. I can't move the invert. Maybe I am not understanding it right.

  • DetteMan, I know what you're suggesting, but somehow it's not working. This is getting the animation to start, but it's not stopping ( just loops)

  • I'm trying to do the following with touch.

    On touch of X button, a sprite would start it's animation, but when I released, the animation would stop (at current screen). I can get the on TOUCH/HOLD process done, but I'm not seeing how to do the release. Any suggestions? thanks as always.

Remmy112's avatar

Remmy112

Member since 6 Mar, 2014

None one is following Remmy112 yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies