Haha how is that saying more than you should have? It helps quite a bit, thank you. I'll try to see how that would work.
That sounds like a great idea. However, how do I set the x, y back to a safe point automatically? Or do I have to create safe points all across the map?
I know how to reset the entire layout, but I can't figure out how to create an event where he spawns back to a safe spot. The game in question is a platformer. I also have instances where the player will be killed by enemies, and will need to spawn again. Any help would be so awesome
Perfect. Thanks! I really appreciate it
Also, if I have an inventory of items, will this carry over as well if I spawn it? Or will I have to do something special with it?
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Right, of course, but I'd seen on another thread that the more event sheets you add, the more bogged down your game will become, and it might affect gameplay. Is this true?
Oh, do I have to add all of that to the new layout? Isn't there any way I can transfer the events from the first layout into the second without writing it all over again? I'd heard that creating tons of event pages for layouts can bog down the game, so I'm trying to avoid this.
Edit: Ok, so I added "x" after the layer, aka tiledbackground14.x and my player now spawns where I want him to. However, I'm unable to move my character at all. Anything else I need to add to the spawn event?
Awesome. Now, the layer I'm trying to add it to says "it needs an expression after it". I'm not quite sure what this means.
And I appreciate it Koss
So that would be "Spawn another object" right?
Ah, I got it . Thanks! So I figured out how to switch to a different layout when I overlap and press the button. Now comes an even more noob question....how do I get my sprite to spawn when the new layout starts up?
Member since 4 Mar, 2014