daehawk's Recent Forum Activity

  • You're welcome. Glad it worked for ya ^_^

  • Bump to see if anyone else out there can figure it out. Still been trying things but haven't had any luck.

  • You're welcome. I just made a new event sheet and tested it where if I did a mouse click and gained 10 score to see if n would change to new score+3. Worked out for me, hopefully worked out for you too.

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  • What about if you have an event to check of if Score Greater than or Equal to Var = Set Var to Score+3. Haven't tested it, but the ss below of just adding it quick to what I'm working on is what it'd look like.

  • TheDom I can't do PMs yet since not 500 rep. But here's essentially the capx and what it's doing. You can see that running the layout on Stage 1 it runs like it's supposed to. Then if you run Layout on Stage 2 they decide they don't want to play and just walk off the edge of the map to the right.

  • daehawk It doesn't require to add "trigger once" because an event you implemented "On Collision with" it's a trigger, every conditions have green arrow icons are triggers.

    Otherwise other conditions don't come green arrow, are updates in every tick.

    Joannesalfa The collusion itself triggers once but the sub-event that is dropping the books for him is triggering multiple times. That's why he needs the Trigger once on the one that spawns the books since he only wants one book to spawn but it is sometimes spawning 2-3 instead.

  • Have the condition about the collusion with the object, then have an additional condition with it where Triggers Once While True.

    Edit: Added another attachment that shows it on a sub-event after the triggered collision detection.

  • Okay so looked through the FAQ to see if anything similar been posted didn't see anything. Tried to do a search, but also turned up nothing for me.

    I'm making a pacman game based on the tutorial and capx from: Cloning the Classics: PacMan Tutorial written by stemkoski "Tutorials > Beginner > General > Cloning the Classics: PacMan" URL was removed since I need 300 more rep, so posting where it is with the Tutorial and Capx this way.

    Stage 1 works perfectly fine the Ghosts will follow after Pacman and then run away when getting the power up. Now recently I added a Stage 2 that is also calling upon the same Event Sheet that Stage 1 uses. Everything works but one thing on stage 2 which is the Ghosts just walk through the walls to the right heading off the screen and just keep going. Every single other function works for the event sheet on Stage 2. I've tried troubleshooting where I just did a Duplicate Stage 1 with the Event Sheet to see if it's something inside my Stage 2 layout that's causing the issue. But the exact same that stage 2 is doing where they just go to the right.

    Has anyone tried to make multiple stages with this tutorial and had the same ghost issue and found a solution? If so, how do I fix this.

    Thanks.

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daehawk

Member since 4 Mar, 2014

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