daehawk's Recent Forum Activity

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  • Mario Pacman

    This is just a fun little game I made mainly for a friend, but have shared it with some others who might enjoy to play around with it. There's still a few more things I'll probably be adding to it later so posting it under Works in Progress and not Completed Games in the forums if people want to mess around with it any.

    Basis

    It's a Pacman-Style game using Mario elements. Using the Cloning the Classics: PacMan as a base when started building originally.

    Features

    -Multiple characters

    -Play till Game Over

    Future Additions

    -Title Menu Music

    -More Stages

    -More Characters(Toad, Luigi, Yoshi, Wario, Bowser, Waluigi)

    -Unique Victory and Game Over Screens based on character

    Known Bugs

    -Sometimes after being killed with you under Star Powers effect upon heading back to enemy starting point will get stuck. They then become unstuck ext time you get a Star Power effect.

    Game link

    Mario Pacman on GoogleDrive

  • Open up Construct, then go to File -> New. Scroll to Demo Game: Space Blaster. Or can also try Template: Driving Game or Template: Vertical Shooter

    I believe this is the style you are looking for. Can play around with that tutorial example.

  • The way I do it is on paper. Start with a small basic concept for it then slowly over time write some more ideas down that could go with it. Character set up. World setting. Type of world. Type of technology in the world. Religions in the world. How the world is ruled by it's leaderships. Resources available in the world. Just create an outline of things that your world could be. Then think of things that you would like the characters to do in that world.

  • Voted.

  • Hey, have coded web-based games for awhile. had downloaded construct 2 a while back. Have played around with it some when first downloaded. But then got distracted by other activities. Have been playing around with it a bit more recently. Been gaming online for over 18 years now, console gaming since was old enough to hold an atari controller.

  • Pretty cool art

  • Okay solved the issue I had on dying by changing it from on start of layout set the instance variable. to Every Tick. I'd still be open for if anyone has another suggestion or they had a method that works better than what I described to set it up my fix.

    Thanks.

  • Actually I have thought of something. Going to test it. Will reply/edit this with an update if it works. Had an epiphany I'm going to see if it works the way I think I can manipulate it to do so.

    ----------------------------------------

    Edit: Okay, so yeah my epiphany was close enough to being right. Just some more tweaks to work on to get it working out perfectly. At the moment when switching between stages it will change the Outfit once begin moving, but on one of the stages when you die it reverts to another stages outfit. Just need to work out that part.

    What I did for it was Create a Family called Characters then attached an instance variable to the family called Stage. Then modified the stage names to just an int value of 1, 2,, 3, etc. Then upon Layout load it sets that instance variable to int(LayoutName).

    You could do this by just having that instance variable on the sprite itself, but since I'm going to have multiple characters a player can choose from when playing the game figured doing it as a family would work best.

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  • Okay, one of the things I'm trying to find to see if there is a simple way of doing this. Currently have had no luck finding a simple way other than making a new Event Sheet for each Stage Layout.

    What I'm trying to do is this:

    During Stage One the main character's outfit is set to A.

    During Stage Two the main character's outfit is set to B.

    Now I could always just make it where I have 2 different Event Sheets for this. But I'm trying to use Includes for things instead and have one separate event for all things that pertain to character movement and it's animation list is in there.

    Attached is a SS of what I'm kinda trying to do minus the one thing I can't seem to find to add that would be a simple way to do it if there's a way.

    So essentially for each stage then I'd have it's own Movement section in Character that has it's own Animation set for an outfit, and the game would then run a check to see which Stage it's on and then pick the Animation set of the Character and use that one for that particular stage.

    If anyone knows how to do this a simple way without just having it's own separated event sheet for each Stage's Layout would be helpful.

    Thanks

  • Sorry would of posted sooner but something came up. All you need to do is flip the Spire3->Destroy with System-> Wait 0.1 seconds

  • ramones perfect works now thanks. And yeah the Pacman and ghosts animations I had already fixed in my updated version.

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daehawk

Member since 4 Mar, 2014

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