gumshoe2029's Recent Forum Activity

  • You cannot do that unfortunately. You have to use multiple text boxes, or you can try importing an existing HTML file in Pode's iFrame.

  • I am afraid the vast majority of people who buy C2 (or game maker or unity etc) never get close to publishing a game. The first steps of game development are far more important (and far more common) than the last. Most of us are very happy with the first coding experience in C2 and though we say we care about publishing it never happens. From this point of view their time would be well spent in working on C3 and getting an even easier to use starting experience than in fooling with publishing work-arounds.

    yours

    winkr7

    I already have development servers running. Our game will be published, hell or high water. I will probably even publish it if our Kickstarter falls flat, just because our costs are so low. I can work a part time job and afford all of the infrastructure necessary to publish this game.

  • > Regarding that C2 is a "product which is supposed to do what it says on the box" I must disagree a bit. Software is not a bike. You can say that about an easy accountant software which needs just one update a year to adjust new tax rules, but not about an engine which is made to make other software. Thinking this ways you should have the version of C2 which you downloaded as first, and use only wrappers and everything around with the version which was available the time you downloaded that first C2. Then it would be what was on the box (at that time).

    >

    Perhaps some more background to why I feel C2 doesn't live up to its promise would help.

    ....

    See, this is good history, that I never knew, because I joined late. We are using C2 for it's presently stated purpose, which is HTML5 development on a 2-D JS canvas. In that respect it is a very easy to learn alternative to other options that we looked at.

    We will eventually branch out into other games with native exporters which will cause us to go to something like Unity (or some other exporter).

  • Hash is the plugin that you want.

    It is a C2 wrapper for the JavaScript HashMap object.

    Hm.... odd, it is gone from there...

    but here:

  • > and we are very anxiously awaiting C3.

    >

    You both know that C3 is planning on using the exact same HTML5 export/runtime as C2 right?

    > BTW the stated goal of C3 is to rebuild the editor and keep the same runtime, so this is not really the kind of thing we intend to change anyway in the scope of that project.

    >

    Well, then we will evaluate purchasing it as we go then. Either way, we have a very useful product in C2.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is a browser issue, not a C2 or server issue. This is why I test with the browser caching disabled (when possible). You can temporarily disable the browser cache using most developer tools (like Developer Tools for Chrome or Firebug for FF) or you can do it manually in the browser options.

  • rexrainbow Hash object works very well for all of our complex JSON needs.

    It loads and allows easy access to JSON like this.

  • We have gone from zero to where we are now with no paid-for tutorials.

  • Honestly, I have been around the web development world a bit, and Construct is, by far, the most expansive, standards-compliant, bug-free, easy-to-use web development platform that I have found. This software trivially easily exceeds GameMaker in HTML5 game development, and has the potential to match Google Web Toolkit pound for pound in critical enterprise applications if developed in that direction.

    I, and my team, have nearly two years of time and effort invested into Construct, and we have never looked back. We tried a number of platforms before selecting Construct, including Google Web Toolkit, GameMaker, D3, raw HTML5, and none were as easy to learn or as quick to demonstrably perform our most intensive graphics requirements without overloading our test machines. Our test litmus program involved generating one hundred thousand objects and displaying all of them in screen in a fully zoom/pannable dynamic user interface at once. GameMaker was not able to do this without stalling and freezing our test machine.

    No, C2 is one of the most unbelievable pieces of software that I have found in the web development world, and we are very anxiously awaiting C3.

  • > vendara - That's weird, I tried to remake your event and did not find anything wrong with the text object setting it's text to variables or variables have any problem. It must be the event you used to subtract the Health Variable or to put it simply, If there is a bug or an incorrect event then the problem must be when the enemy do some damage with the player.

    >

    > Try to use "Round" native expression to remove the decimal places when you cast damage. Are you using the "float" expression by any chance?

    >

    There is nothing wrong with the events.

    I also tried to recreate it in a other Project, and it didn't happened.

    It even happens when I'm using floor or round, II already tried that.

    It happened when you used round() too? That doesn't seem possible.

  • Well, the loader layout (Galaxy View) loads, but the user cannot move to another layout until all of the images from all other layouts load. And the loader layout will periodically fail to load altogether.

    Mostly, what I am looking for is if Construct2 has an AJAX response API that gives me feedback on whether the images are still being loaded, or whether there has been an internet interruption on the user side in order to give appropriate feedback to the user.

    For example, if you open our website, the "loader layout" is the main page, and we have several large images on other layouts (namely race creation), you cannot click on any of the other buttons until ALL of the other layouts load all of the images. It would be nice to have a little text that says: "Loading images..." or something until all of those other images are loaded, or have an error if the image loading stops.

  • It should bring up a file browser UI and ask you where to save it.

gumshoe2029's avatar

gumshoe2029

Member since 4 Mar, 2014

None one is following gumshoe2029 yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies