tunepunk's Recent Forum Activity

  • Not even a reply from any devs? Known issue? ignored? High DPI displays are getting more common, fix is needed.

  • Hmmm. In order for it to detect a collision or overlap i guess i would need 2 At least 2 BBox values intersecting with 2 BBox values of another Sprite.

    Condition1 - Sprite1.BBoxLeft & Sprite1.BBoxTop (X and Y of Top left corner of the first sprite) < Sprite2.BBoxRight & Sprite1.BBoxBottom (Lower right corner of Sprite2) if true, that would indicate that the two Sprites BBoxes are intersecting on at least one corner?

    Maybe it would be good to add a X & Y instance variable for each corner of a Sprite BBox. I guess i would get values like this for a 100pixel square box.

    BoxCornerTopleftX =100

    BoxCornerTopleftY =100

    BoxCornerToprightX =200

    BoxCornerToprightY =100

    BoxCornerBottomleftX =100

    BoxCornerBottomleftY =200

    BoxCornerBottomrightX =200

    BoxCornerBottomrightY =200

    Then it would be pretty easy to check if there is any intersections with any other sprite.

    Continuing my experimentations, think I'm getting there.

  • I'm already using a collision polygon but would also like to use the common expression BBoxLeft, BBoxRight, BBoxTop, BBoxBottom for some custom collision detection using the BBox of a Sprite.

    What I'm trying to do is making a check if any sprite BBox in SpritegroupGroup1, overlaps any Sprite BBox in SpriteGroup2.

    Would something like this work to return true? and how would i go about making it true for every instance of the object?

    Sprite1.BBoxLeft > Sprite2.BBoxRight

    Any idea how i would go about to create some events for this custom collisions using BBox of a sprite?

    Any help Appreciated.

  • Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.

    Here are the individual parts all spread out.

    Looks awesome!. I'd love to see the event sheet! :p Is it heavy on performance?

  • Problem Description

    Bug related to interacting with Construct 2 using touch or stylus. Tap & hold for right clicking does not work in Construct 2. Either with touch or Stylus, anywhere in the software. I like using construct 2, on the go and do not always bring mouse/keyboard. In my point of view a software good for creating touch friendly games and apps should also be touch friendly.

    Attach a Capx

    Construct 2 software related.

    Description of Capx

    Construct 2 software related.

    Steps to Reproduce Bug

    • Open Construct 2
    • Try using Tap&Hold as a Right click equivalent anywhere in Construct 2. Layout, Eventsheet or other places.
    • Nothing happens.

    Observed Result

    Does not register Tap & Hold as a right click.

    Expected Result

    Expected tap & hold to work as a right click.

    Affected Browsers

    Not browser related.

    Operating System and Service Pack

    Windows 10 on Surface Pro 4

    Construct 2 Version ID

    Release 221 (64bit)

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  • Problem Description

    Add event popup window is bugged with scrambled listing and some items missing when using high DPI screens using interface scaling. Some list items flicker on mouse over, some become invisible/visable. Starting the software with compability mode for High DPI displays does not work. Construct still scales.

    Attach a Capx

    No capx but screenshot added in observed result.

    Description of Capx

    Construct Related.

    Steps to Reproduce Bug

    • Launch Construct on a High DPI screen with UI scaling to 200% (I was using Surface Pro 4 with 2736x1824)
    • Add an event.
    • Check event list window.

    Observed Result

    Expected Result

    I expected the list to be neat and not bugged.

    Affected Browsers

    Not browser Related

    Operating System and Service Pack

    Windows 10, on Surface Pro 4.

    Construct 2 Version ID

    r221

  • Didn't find any similar thread so reaching out.

    Any C2 developers using Social Media?

    Would be fun to follow and help promote fellow C2 devs on twitter/facebook etc. so please share your pages.

    Mine is tunepunk on twitter. No official facebook page created yet, but coming...

  • One thing i noticed in my game was that optimising the event sheet gave me a lot of FPS boost. Here are some of the things i did that had most impact.

    * If you have a lot of events, place them in groups and enable/disable the groups only when needed. The less events running at the same time the better.

    * Using functions and "once when true" can save some CPU, as well as using "every X second" instead of having events run every tick.

    * Use Sprite fonts instead of regular text object. Can do a big difference if you have a lot of text.

    * Use the condition "Is On Screen" when possible, so the Event's won't pick stuff that is not on screen. Very useful in many cases.

    In general. Try narrow down the event object picking with conditions as much as you can, and structure the event sheet so that you can turn off and turn on groups of events when needed.

  • This looks good. This looks really good. There is a nice atmosphere in the environment. Are you planning on designing several versions of trees/plants/rocks or will you be just rotating them for visual variation?

    Oh! And isn't the fireplace for cooking a bit far away from the cabin?

    It all depends on the memory budget. The game will be for mobile and pads mainly, so If there's enough memory I'll add more variations of stuff, but keeping it simple for now.

    Ahh there fireplace not really supposed to be there. Just trying out the sprites.

  • Sunday update.

    Tried exporting all the 3D sprites in isometric angle. Time to start building the level. Getting there!

    Early Alpha Pic.

  • The graphics could seem too much simple at first glance, but it' s well done, and if you keep the game area full enough of objects, it will have a really cute overall look.

    Good work!

    Thanks. Yeah there's a lot more detail coming to it. Especially for the ground. Grass turfs, stones, pebbles, leaves flowers dirt, mushrooms and all sort of stuff. Latest image is basically just a showcase of some of the objects.

  • Love this art style, cant wait to see it in action

    Thanks I can't wait for people to try it out, to see if it actually turns out to be as fun as i hope it would be!

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tunepunk

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