tunepunk's Recent Forum Activity

  • AndreasR Android and Apple are going the same direction. Android opening up for Chromebook, Apple planning to have iOS apps run on Macs. Microsoft is miles ahead in terms of forward thinking on this issue, the only problem is they don't execute/market it well enough. But i would prefer if the Construct export just bundled itt all for u, skipping the annoying middle step. For me XDK, Visual Studio, Cocoon.io and all the other wrappers are just an annoyance and a hassle.

  • Zebbi Sinking ship? Are you kidding? It's universal apps that will work on windows 10PC's and Xbox One as well. Yes, phone might not have many users, and less apps, but it's kind of good compared to all the shovelware on iOS and android.

  • I tried out Cocoon.io, but the main reason I'm gonna go with XDK, is probably because i can build for iOS, Android, AND Windows 10 apps. It's just convenient, and I havn't really noticed any major difference in performance.

  • I can't remember if I said this before, but I love your minimalist character design.

    Haha, thanks I'm quite happy with the result. Sometimes less is more. My initial sketches looked a bit different. This is one of the first sketches i did for one of the character, before i settled for the more minimalistic style.

    Mainly because I was lazy.... A lot of my design decisions for this game are based on laziness.

    Simple flat style characters = No rigging, skinning, texturing.

    Simple objects = No details, no textures, no long render times.

    Multiplayer Game = I don't wanna spend a lot of time creating, enemies, AI, storyline, interactive objects, etc etc.

    We'll partly laziness, and because I'm only 1 person doing my first game, so I wanna release before 2038 at least. :p

  • Seems to be my phone issue. Before i go off buying a new phone, could anyone with a Win10 phone please send me a PM so i can provide some links for testing, to make sure it's only my device. Would be greatly appreciated.

  • Update: I even tried some some other demos, so It must be some problem with my particular device or since i upgraded to windows phone 10. And only seems to be this issue on HTML5 apps. Downloading the latest Windows 10 phone Technical preview to see if it helps.

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  • Testing out the app on the device touch is not responding well on Windows 10 phone. There seem to be no issues with framerate and CPU really (I'm getting a constant 60FPS on a midrange phone), but touch is very very unresponsive, not registering touch input well.

    Tried both cordova and html5 export in XDK, none of them seems to be working properly (but occasionally it worked). I also tried building with visual studio, and get the same issue, so I can pretty much rule out it's a XDK or Visual Studio problem.

    This issue is not apparent trying the same builds in app preview on a windows 10 PC, or any other device, only on windows 10 phone (what I've noticed so far)

    It occasionally happens when I try the game in a edge browser (windows 10 phone) as well, but after 10 seconds the touch becomes responsive.

    Anyone else experienced this? on any other devices/platform?

    Is the Construct 2 touch bugged on windows phone? I tried other games made in C2 (mortar melon, last of the survivors) on the windows phone and they seem to have similar problem on my device.

  • PixelPower it's done for mobile/tablets so you have to try on a device with touch.

  • Fervir It's basically a cloud server that handles all the multiplayer stuff. There's no host or peer like the regular multiplayer. You connect and send data like movement, rotation, position, whatever through the cloud server to all other users in the same room. The user can create their own private rooms on demand, or join random rooms. I think each room can handle up to 16 players at the same time. That's basics of it.

    Check out this thread https://www.scirra.com/forum/plugin-photon-cloud_t125222 or read some more at the http://www.photonengine.com

  • I can suggest you try out the Photon Cloud plugin. Very easy to set up and get working. I'm using it for my game and it's great.

  • *** New Performance TEST ***

    New build up with a lot more objects and soft shadows. Feel free to try from a mobile device on... http://www.tunepunk.com/arrowheads Click debug and please report:

    CPU : Min, Max, Average.

    FPS: Min, Max, Average.

    Phone/Tablet Model:

    Browser:

    If you wish to participate in future playtests, please join the playtest group on facebook: https://www.facebook.com/groups/arrowheads.playtest/

  • If you're not much for drawing, try using 3d software. It's a very different way of working but very fun and flexible as well. You can render all your 3d assets as speites and use in the game. Here's a screenshot of what I'm working on to give u an idea.

    I can suggest blender if you want to try a free 3D software.

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tunepunk

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