tunepunk's Recent Forum Activity

  • Finally figured out how to make an launch script for mac, that opens C3 in fullscreen "app mode".

    Open Script editor.

    Paste this.

    do shell script "/Applications/Google\\ Chrome.app/Contents/MacOS/Google\\ Chrome --app=http://editor.construct.net & killall applet"[/code:170gf9m2]
    
    Save as application to dektop or where you want.
    
    Now you can use this icon to run C3 directly, in app mode. 
    
    I havn't figured out how to change the icon though, will update if I figure it out.
    
    Adding to OP.
  • Found this site online after a lot of scratching my head on how to convert my 3D models to usable formats for Q3D. (As I'm using Maya LT and it doesn't support any 3rd party exporters) I didn't play around with it much yet, but tried converting some fbx files to Three.js (used by Q3D) and seemed to be working good so far.

    You can upload these formats:

    FBX, Collada, OBJ/MTL, STL, JPG, PNG, blend, bvh, cfg, 3dc, txp, osgterrain, terrain, jpg, jpeg, step, stp, igs, iges, brep, brp, csg, fcstd, oca, gcad, shp, pov, png, x, geo, tga, pbm, pgm, pnm, ppm, bw, int, inta, rgb, rgba, sgi, gdal, bmp, gif, dds, exr, ico, pcx, pfm, pict, pix, ac, lws, lwo, 3ds, tif, tiff, hdr, iv, wrl, wrz, pic, stl, obj, dae, xgl, zgl, ply, lxo, csm, irrmesh, irr, smd, vta, 3d, md5, mdl, md2, md3, pk3, mdc, nff, off, b3d, q3d, q3s, hmp, ndo, mtl, jsfbx, fbx, json, js, txt, text, md, markdown, claramats, clara, claraarchive, zip, 7z, rar, vismatzip, vismat, vrmatzip, vrmat, vrscene, vrscenezip, foyr, onshape, onshapeassembly, scmat

    Tip: For best results, use FBX with embedded textures.

    after uploading your scene files, you can download as..

    Autodesk FBX (.fbx)

    BabylonJS (.babylon)

    Blender (.blend)

    Clara Archive (.clara)

    Collada (.dae)

    STL 3D printing (.stl)

    ThreeJS (.js)

    Wavefront OBJ (.obj)

    Web3D extensible 3D (.x3d)

    They also have an editor which I haven't tried much but it seems pretty capable for editing and modeling.

    Besides from that they also have a huge library if free 3D models.

    Might be worth a try if you're planning on trying Babylon or Q3D. They have a limited free option, but a pretty cheap monthly option too if needed.

    Check it out here:

    https://clara.io/

  • I just recently got started trying out Q3D again. So far so good, but my only issue so far is getting character animations in. As I'm using Maya LT, and there's no exporter to the js file type I'm kind of stuck. There is an exporter for blender, and full Maya, but I all my models are created in Maya LT. I'm going to try Babylon as well as i know it has a tool to covert fbx files to babylon.js

  • I can't get this to work on the Mac...the whole "more tools" menu doesn't have the add to desktop functionality like on the PC. Any other way to get this to run on the Mac without the all the bars and stuff?

    I will try it out at work tomorrow, using mac there.

  • tunepunk - Can you also add that the same rule applies to android phones...? It looks cool on phone too and no need for typing the address everytime though there's still the status bar but you can still set it to fullscreen mode.

    I'm not sure it can be done on phones. I know you can save a icon in your launcher, but if you want to remove the address bar maybe this link will help out, but it seems it's something Ashley have to configure in the meta tags of the mobile version. Not sure.

    http://stackoverflow.com/questions/21018750/add-to-homescreen-button-in-android-does-not-show-website-as-a-web-app

    <meta name="mobile-web-app-capable" content="yes">

    The name attribute MUST be "mobile-web-app-capable" and the content attribute must be "yes" (case in-sensitive). If there is any other value in the content attribute the web app will be added as a regular bookmark.

  • When any updates for C3 is rolled out? How do we know about it, and how does it update automatically? Do we need to clear cache?

  • First they need to fix the Layout and Event sheet tabs at the top, they look horrible. Doesn't fit anything in the rest of the UI. Wierd colors gradients, dark 1p outline, rounded corners, and slightly larger when selected. My CDO kicking in every time i open C3....It's an abomination.

    CDO = same as OCD but letters in alphabetical order AS THEY SHOULD BE!

  • So far Construct 2 is by far the easiest development tool I ever came across as a non-coder. The only thing that I feel construct is missing is the 3D support, so I've been looking around on what else is out there. Don't get me wrong, I'll still be using C2/C3 but just to see what the competition is doing (that supports 3D). I came across Goo Create which looks really nice, and has a State Engine for visual scripting, but still....

    Goo Create is based on Goo Engine which is an Open Source engine that handles 3D remarkably well for it's tiny size. The editor looks solid, but it doesn't have the Event Sheet, and I didn't like the State engine.

    So far I found no 3D engines remotely similar when it comes to the Event Sheet. The event sheet way of making things interactive is by far the best approach I've tried. I feel that if Scirra were to implement some sort of 3D support in the future it would probably lure a whole lot of indie-devs to the camp. 2D is neat, but sometimes you just feel so restricted. As a non-coder (unwilling to even learn how to code) I don't feel there's much to choose from, unless you start coding, or team up with someone who does.

    Yes there's the Q3D, and Babylon plugins, but working with those in construct is a pain, since the editor doesn't support a 3D viewport.

    Construct I would say is by far the easiest tool, for solo devs, non coders, hobbyists, etc, but only lacks 3D... Other engines have 3D, but lack the event sheet. I think the first to combine both of these, will be laughing all the way to the bank... what do you think?

  • Ashley

    http://caniuse.com/#feat=download or here's actually what browsers currently support the download attribute.

    Edit: Tried this a while back on zip files, which opened save as dialogue boxes... not sure it still works, and on other filetypes.

    Edit2: this might work to force save as though?

    http://stackoverflow.com/questions/21947753/servlet-force-browser-google-chrome-to-open-save-as-dialog-immediately

  • Another thing which is more of a UI improvement suggestion. Instead of having yet another submenu item in save and open as, it would feel a bit better to have just Save As... Open As... and then when the dialogue pop up, then you choose how/where to save. Just feels a bit better I think.

    Here's a quick mockup of what it could look like.

    Ashley doesn't the html5 attribute work for download? Should open Save as... dialogue instead of just downloading.

    <a href="path/to/file" download>Click here to download</a>

    As far as I know this should at least be supported by Chrome, Firefox and Opera.

  • Figured I post a thread instead since it's not really a bug, it's more of a design flaw. Starting off with some of the first thing I noticed and maybe will add more later to this thread.

    Cloud storage

    Generally seems to work well, but there is a lot to wish for here.

    No subfolders - Saving to cloud storage doesn't let you choose any folder or subfolder. It's not very convenient to have all your project/test and scrap files scattered in one folder. I usually keep my projects in their own folders, with subfolders for everything from inspiration pictures, PSD files, design documents, C2 project, project backup files files etc etc. This has to be fixed somehow.

    Saving files - Currently in C3 if you only click the save button you get the save dialogue for cloud storage as default, if the file was loaded locally, which is kind of annoying. Besides from that, if you loaded from a cloud storage and just click the save button i would image C3 to just save the file quietly in the background without opening the save to cloud storage dialogue over and over. Not very pleasant experience if you're like me, a little paranoid and save quite often. You can't work while it connects to the cloud service and saves. This would be good if it was a bit smoother in the background.

    Save to local browser

    I don't like the "Save to local browser" option. I have no idea where the file goes, and same as above there's no folder options. Does these files get lost if you somehow get your cache cleared? I don't know where the file ends up, and it doesn't feel safe to me to save this way. This option could be removed completely in my opinion, I wouldn't dare to use it. The only good thing about this is that clicking save button doesn't popup, the save to cloud storage dialogue, but could still be done in the background instead of showing progress bars.

    Download a copy

    This also needs a "Download as..." functionality. Currently it saves to your default download folder. Naturally my regular download folder is packed with garbage files, and I usually clear it often. I don't want my C3 project files to end up in that mess, because as soon as I save them I have to move them out of there to another folder for safekeeping.

    Opening local c3p files

    I guess one drawback of being browser based is the file handling. The c3p extension isn't recognized by the system and double clicking it in a file explorer, naturally the system doesn't know what the hell this file is supposed to be opened with. I don't know if there's any way to ever address this issue. How do you tell the system to open chrome, browse to C3, then load the file? How to associate a file extension with a web app function? Although it seems to work to drag and drop the file straight into C3, but personally i never do it that way. I usually just double click the project file. And then again, if you open a local file and try to save, you get the option to save to cloud storage, it doesn't just overwrite your local file, but i guess that's pretty impossible at this point.

    Working locally in general

    This doesn't seem to be a very good option at the moment. I don't see saving files locally is any good at all except for maybe downloading a copy of your project as backup. Even the "Save to local browser option" doesn't seem very good or safe.

    Autosave

    I noticed the "periodically backup projects" option in settings. I have no idea where the backup goes and how often the backup saves. There need to be more info on that, and further settings.

    Verdict

    Working on the cloud seems to be the only viable option but it has to be done WAY better, with better integration and more seamless saving and loading of files, with folder structure etc. I'm used to keeping my C2 project files on dropbox, but in a nice organized manner per project. Not in a folder with ALL of my project/backup/scratch/test files all mixed together. Preferably cloud storage connections should be done when you open the C3, and stay open during the entire session.

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  • One thing I just noticed that is quite annoying. Let's say I want save my c3p files locally in a folder. I can't chose, it just downloads to whatever is my download folder. (Download a copy) Would be better if you at least got the "Download as... dialogue...

    Another quite annoying thing is... Storing files locally you can't just double click them to open them in C3. the c3p extension is not recognized by the system. I doubt you will never be able to just double-click a c3p file to open it. ( like how I always open my C2 files) How would you associate a c3p file with a loading function on a webpage? lol

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tunepunk

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