tunepunk's Recent Forum Activity

    Does this allow using multiple screens? My desktop app on Mac works fine but I can't pull windows out of the main window.

    This is also a Mac issue, I'm trying to investigate if there's any other command line switch that will enable this. This doesn't seem to work when you run the regular browser version either, so it could be that the OS itself or the Chrome version for Mac doesn't support this yet.

  • Bumping since i saw other people asking how to run C3 in fullscreen/app mode.

    Havok

    I see you are on mac... Check out my thread how to do it on mac.

    https://www.scirra.com/forum/pro-tip-open-c3-in-app-mode_t189550

  • I just tried the Export option in C3 which creates a zip file, in standard download folder.

    I find it a bit annoying.

    Since you can't test your exports locally after you exported I always upload my exports to my host/ftp, so i can access the latest export any time, for testing.

    Current workflow.

    1 Export HTML5 project

    2 Download export file as zip.

    3. Unzip file.

    4. Upload folders and files to your FTP/Host

    A bit too many steps for my liking. Export to FTP/host option would be nice...

    My current export flow works like this now with C2, so maybe I just got a bit comfortable.

    1. Export to my local FTPBox location. (files will upload automatically to my host)

  • Ahh i see that they have changed that in C3... maybe the offline.js does the same thing now?

  • You can delete the output file. "Offline.appcache" and it will automatically refresh every time you reload. I always do this, but it's a bit tedious to manually delete that file every time you export a new version. I would love for the have it as an option in export, just so I don't have to manually delete that file every time :p

  • Reading through many of the posts and threads here today gives more more of a warm fuzzy feeling than coming here yesterday. Maybe some are still a bit sceptical, it's natural, but I don't feel that heavy negative vibe as before. Some people, even though they don't like subscriptions or web based will still be supporting the continued development regardless. I don't know if it has something to do with the latest blog post or certain very negative people no longer has access to the forum.

    As you guys seem to be in a bit of crunch-mode right now, and I'm quite amazed how your small team can manage all the bug fixing AND answering questions etc here on the forums. I'm curious how much coffee/or energy drings are being consumed at the office lately! Haha

    I would probably be hooked up to one of these, filled with espresso.

    Any way... Keep up the good work Scirra team, I'm curious to see how C3 develops...

  • 12. Verify your account. I'm pretty sure I read somewhere that you get additional 10 events when your email is verified, but this hasn't been activated yet.

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  • I think that's just how the debbuger shows it, if you try to get the correct cell data with events you would get the correct value. But I can agree it would be good if the debugger had some better representation of array data.

  • When i started using construct2 about 3 years ago, i never thought about the limitations really. I was never trying to do any complete game. I was more playing around and learning how the event sheet way of coding worked. I think the main reason for the trial is pretty much this... If you can figure out the basics of how the engine works that's pretty much what you need to make an informed decision whether or not this engine works for you.

    For me it took a couple of months before I bought it I believe, because I didn't really have time to play around with it much.

    I don't think the free version is intended for people to make complete games, and I don't think it should. Why would anyone pay if they could do everything they wanted in the free version? From as business perspective I don't think it would be good too have too many free users even if some of those would eventually become paying customers, but I can agree that more people needs to know about the software.

    A good idea is probably to implement some social media functionality so you can earn more events or unlock more features by sharing on facebook, twitter, youtube or other social media platforms.

    I think i saw that it works something like this now.

    25 events logged in as guest

    40 events when logged in.

    50 events when account is confirmed.

    So maybe a good idea to have people earn more events by doing certain stuff that could benefit Scirra, like sharing, or creating tutorials etc etc.

  • 10, Simplify your game idea. Even if you want to do as much as possible in 40 events don't try to squeeze in so much that your code/events will be overly complex and hard to maintain, or introduces a lot of bugs. From a performance perspective I tend to follow this rule. "The most performant code is no code at all", or Less is More.

  • I was thinking of putting together a C3 free version jam. (some time after beta period ended) This jam would mainly be targeted towards people who don't really have the means to get a full version. Even if C3 is pretty cheap for some people, some are students, have bad exchange rates, live in generally poorer countries, or any other reason.

    Prices in different categories could be handed out. Cool art, cool ideas, nice use of events etc, best mobile game, best desktop game etc. The rule would be that you have to use the free version.

    Prices could be 1 year subscription for the winner in each category.

    I would be willing to put in some cash for prices personally as well. Maybe a small indiegogo campain to get some more funding for prizes, or sponsors. If it's a success maybe more jams in a regular basis after that.

    If there's any interest let me know. I just feel it's a good way to promote C3, give something back and help talents who may not have the means to get a one year subscription.

    I don't know if I could manage putting everything together all by myself, would anyone be interested in helping out creating such an event/jam?

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tunepunk

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