tunepunk's Recent Forum Activity

  • C3 has a similar thing built in now called drawing canvas. Can do the same thing basically.

  • Only use C3 nowadays. Mainly because i hop a lot between Mac and PC, and C3 runs good on both, and a lot of new nice features. And can access my projects from everywhere.

    I don't mind subscription model, it's not really expensive, and feels like a good way to support continued development of the software.

  • I think one big factor might be the community itself and especially the marketplace for plugins assets effects and such. People are generally lazy, and don't want to reinvent the wheel.

    When I started using Construct 2, the forum section for those kind of things were the way to go. With the transition to C3 I noticed that there is still very few plugins ported. Many are unsupported, many broken links.

    A lot of Non-Coders are heavily dependant on good plugins for making life easier, or just because some things cant be done out of the box, or can be done with poor performing or complex workarounds.

    If I were Scirra, instead of trying to cater for all various needs and requestsfocus on the plugin developers. for example:

    ** Create an easy tool for non coders to build plugins, behaviours and effects, for sharing with the community.

    ** Make it easier and more profitable to share and monetize plugins... Not everyone want's to share their hard work for free.

    ** Add an in-app plugin marketplace. For ease of use. Just directly browse available plugins and assets from within Construct and click install/add/purchase.

    ** Better marketplace in general for everything from Assets, Plugins, Templates.

    I think those are the main pain points for me at the moment. I wouldn't mind using my own money hiring devs to create and maintain plugins if Scirra made it easy for me to monetise them, and for people to find them.

    So in short.

    Steps for creating and sharing plugins and behaviours or even events/code for non coders is a hurdle, and even if you are good at it, it's hard to get exposure and hard to monetise your creations. Plugins are hidden away somewhere in a website section where you have to browse, search, download, install, restart construct, open again... Way way way too many steps as a user to find and use plugins... can't even imagine the hurdles of creating one.

  • you can use set angle instead and use this expression.

    Sprite.Width < 0 ? angle(Sprite.X,Sprite.Y,touch.X,Touch.Y)-180 : angle(Sprite.X,Sprite.Y,Touch.X,Touch.Y)

    That will fix the issue when it's flipped.

    To explain what it does:

    It's a conditional expression that checks the width if it's negative, then sets the angle to -180 if that's true, and sets angle to regular if it's false.

    But the easiest way is to not flip the arrow, unless you really have to.

    Just disable the flip on the arrow and it will work.

  • I don't really check for lag. I did some testing and photon performs good enough in most cases. Not worth spending a lot of time on. To minimize perceived lag lag between users i usually don't move my own character until i get the move event myself. That way the difference between my client and other clients with similar ping should be quite minimal. Most connected clients have very similar ping.

    Then again ... my philosophy is.... if your connection sucks... go play single player games instead. I don't wanna waste time and energy on users that don't have a decent connection. They should not play multiplayer games... and make the experience bad for others. I even thought about a ping restriction. Implementing a simple ping checker event and if average ping ping > 300, kick them out of multiplayer...

    Harsh but it's the same as trying to make a game designed for high end gaming machines try to run them on a 5 year old laptop. If I can't guarantee you will have a good experience ( low lag/ping )playing multiplayer, i rather not have them play at all.

  • Maybe it would be easier to store the arrays in a Dictionary as strings, or you can store array data as strings, in the array and get the data with tokenat expression?

  • recreating an old jam game of mine for the weekend.

    Cool idea. A bit too much camera shake for my taste though. Get's very annoying to look at after a while. I'd probably suggest using it more sparsely like on special abilities and boss fights, falling from high heights, etc. and not on every shot fired. That way it will be more effectful when it actually does happen.

  • I think there are some long term plans of adding the ability to kind of create your own custom plugins with events, in Ashleys latest blog post. A bit far off in the future though, but I completely agree with this.

    I mostly focus on touch based games, and I have a set of events that handles my touch controller which I'm often reusing in many projects with some tweaks.

    A pretty neat feature though is that if you copy a sprite object from a project you get this code:

    {"is-c3-clipboard-data":true,"type":"world-instances","items":[{"type":"Sprite","properties":{"initially-visible":true,"initial-animation":"Animation 1","initial-frame":0,"enable-collisions":true,"live-preview":false},"instanceVariables":{},"behaviors":{},"world":{"x":339,"y":218,"width":59,"height":59,"originX":0.5,"originY":0.5,"color":[1,1,1,1],"angle":0,"zElevation":0}}],"object-types":[{"name":"Sprite","plugin-id":"Sprite","isGlobal":false,"instanceVariables":[],"behaviorTypes":[],"effectTypes":[],"animations":{"items":[{"frames":[{"width":59,"height":59,"originX":0.5,"originY":0.5,"originalSource":"","exportFormat":"png","exportQuality":0.8,"imageDataIndex":0,"duration":1}],"name":"Animation 1","isLooping":false,"isPingPong":false,"repeatCount":1,"repeatTo":0,"speed":5}],"subfolders":[]}}],"imageData":["data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADsAAAA7CAYAAADFJfKzAAABWUlEQVRoQ+2YQQ7CMAwE25fwBA6VOPB/ceMRvAQUiUocEnU3dtI4bM924vWsk8B63W7v5U++VWInJS2yk4JdRFZkJ+iAbDwBxKyEJmSfr8eyXe7D9ex0sT0bA4tlimoVa7WKu9gkNH2ojZnGSCzRgSZkUaqpzvBkJTZjN3a+Ccfa7lnEbmzxbHx4sYzlJZbogOtpjFh9r623hdO+EptzBkINifkl23NeabLIeKACmMYg+yIxbjZmZzC8WJRq72fiTt2VrMQWhkk2Rk4ZQ4xszN6z7ElsgGNKdSErsSYGbZLdyDLXThspx6tKbM0BJbIDPSjoXz0leuxriI0/nkYswjyzNdeOxGJwTFEw2dIuNZRqckwqv8mniPUovGYNiWW6dpYlmRrpfyo8Z7amUI8c2dijiyOuYSY7oqhSTRIbiRZTq8gy3YoUK7KRaDG1iizTrUixIhuJFlPrB+AqbBi/tecfAAAAAElFTkSuQmCC"]}

    If you paste this in a brand new project you will get a sprite :D One idea would be some kind of ability to add an event sheet as part of a container to an object. Or some way to along with the sprite, also copy all events, and other dependacies included with the sprite.

    {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"variable","name":"bignumber","type":"number","initialValue":"2","comment":"","isStatic":false,"isConstant":false},{"eventType":"variable","name":"smallnumber","type":"number","initialValue":"-2","comment":"","isStatic":false,"isConstant":false},{"eventType":"block","conditions":[{"id":"compare-two-values","objectClass":"System","parameters":{"first-value":"bignumber","comparison":0,"second-value":"smallnumber"}}],"actions":[{"id":"create-object","objectClass":"System","parameters":{"object-to-create":"Sprite","layer":"0","x":"0","y":"0"}}]}]}

    If you then take this and paste it to event sheet you will get some events for that object.

    So the idea is that, when you copy over an object (maybe with a modifier key like "alt") It also includes all the events containing that object, and all the global variables and other things the events are depending on.

    When you then paste in your other project (with modifier key) it would paste everything related to that object...

    In theory the solution could work, but I don't know how hard it would be to paste both events and objects at once... :)

    Even better would be if you could select an object, and choose in contect menu, Export "Sprite" with all dependencies, and it would bundle events and image data to a file for you which you could store somewhere and reuse in other projects.

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  • Just wanted to comment and say Thanks to the Scirra team for their hard work. C3 is steadily improving and I'm loving every bit of it. A lot of cool and useful tings have been added lately.

    R143 (Beta)

    The main thing I wanted to comment on was the new visual represenation of lines for the Path movement for timeline. I really hope this is just a first step of similar things to come. Working a lot with UI, and UX daily in various softwares I want to highlight the importance of visual feedback of what's going on.

    For example:

    The particle plugin has a spray cone for visual representation. A seemingly minute thing, but has a lot of impact on understanding what the plugin does, and how it works, and what will happen, even without pressing live preview.

    My hope for the future is that more plugins get extended with visual representations similar to this. For example LOS behaviour is one example that would make sense to have a similar visual representation, of the area. The new Orbit is another one that could make use of some visual representation of the orbit.

    The new path lines with handles you can move around for timeline is an awesome example how the usability of this new feature took a leap with this new addition. Great work guys, and I hope it's something you will keep in mind when designing new features in the future.

    Keep up the good work!

  • This happens as well when zooming using touchpad, using pinch to zoom. (Mac) When C3 is add as an app, not when C3 is used in regular browser.

  • Started planning and working on a new title for mainly for mobile. Single player Beat em Up/Adventure game where you play as a little Viking. I'm not sure i will make it Story driven, or I'll do it more char progression oriented with RPG elements. Like unlocking new skills, attacks, armor, weapons and upgrades. I'm also thinking to have some procedural aspects of the game, like dungeons and quests.

    Here's a first Photoshop mockup of a char design, and general palette feeling. (Will work more on it this weekend) If I have time I'll start doing some animations and movements this weekend. And more polishing on the art style.

  • This github thread might hold some more clues to getting it to work.

    github.com/viciousviper/DokanCloudFS/issues/13

    Lot's of links and information in this thread.

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tunepunk

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