tunepunk's Recent Forum Activity

  • Nice work! Looking good! What software you use for creating the assets?

  • Keep us updated on your progress. I was thinking of making something similar as well. Prince of Persia, Flashback, Another World, are some of my favorite games.

  • This clearly has 3D graphics with cartoon style, with character sprites so in order to make something like that in Construct 2 maybe you should check out the Q3D plugin?

  • My dream game would be a totally skill based MMO, in an open world setting. No character levels. All skills learned and all character progression would be completely integrated in the world. Could be any style for any platform, but the main focus should be on exploration and character progression. Maybe something like a crossover between Minecraft (Unlimited generated world) and Asassins creed. Stories and quests should be generated by the game it self, so there's never a lack of anything to do. That's my dream game, just need a couple of millions to make it happen :p

  • Can't Believe something as simple as rgbaAt(x,y) isn't implemented in main construct yet. Gonna try out the plugin!

  • The problem is picking the color. Seems the only way to get a color at a certain position is to use the Canvas Plugin, and use expression. rgbAt(x,y) or is there any other way to get the color of a certain point?

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  • Would it be possible to get the Hex code from a certain pixel on a certain layer?

    Let's say I place a white to black gradient on a one layer. When the character moves across this gradient from white to black he would gradually get darker.

    So when he is stepping on white, i want to catch 255,255,255, or FFFFFF or something like that, and on black, 0,0,0, or 000000, then by these numbers control the intensity of a certain layer effect?

    Kind of like controlling the tint of the character based on what color he is standing on.

  • I have a basic level set up and some areas are darker. These areas are on a layer called "shadows" on top of my main background layer where all shadow sprites are placed. On top of that are objects, player, etc. I wan't my character to get darker as well when stepping on those shadow sprites or shaded areas.

    What would be the best way to go about doing that?

    Using collisions or have this layer act as some kind of mask?

    Preferably a mask would be better to have the character gradually change color, based on the grayscale images in the shadow layer. Since the shadows can have have different intensity. Completely black or anywhere in between.

    I guess WebGL effects are the way to go, but i havn't figured out how i would go about doing the effect I'm after.

  • I'm trying to figure out how to get a value.

    I have an object at position X 100 . Y 100

    and another object 20 pixels above and 30 pixels to the left. X 70 . Y 80

    How do i get the relative value of -30 and -20 from these two?

    I want to return the difference between two XY positions.

    Just can't figure it out.

  • Nope

    There is no Parallax, and it seems like the ScrollTo Behaviour is doing it somehow.

    here is link to capx file

    https://dl.dropboxusercontent.com/u/205 ... _test.capx

  • I placed an object (on click) at Mouse.X and Mouse.Y on layer 0. Works fine. Object is placed at the center of the mouse pointer.

    Adding another Layer, and moving the same objects to this layer, then no longer placed at the center of the mouse pointer, but somewhat offset.

    Is this a new feature or bug? I'm going nuts trying to find out why......

    As far as i can tell, problem stops when i remove Scroll to Behavior.

    Any ideas?

  • Thanks! That's what i needed to know. The game I'm working on would benefit a lot from that. Instead of having to pre-render all the Character and sprite animations in many many angles. I guess i have to try it out. Does the Q3D camera have properties to change the angle of view, or even make it isometric?

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tunepunk

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