matrixreal's Recent Forum Activity

  • try cranberryplugin to hide bar status

  • hi all,

    i want to know what is the difference betwenn "on touched object" and "on tap object" actions ?

    thanks in advance

  • if you add actions to unload from memory maybe you will save memory but you will increase cpu usage

    so you have to choose between memory and cpu usage

    the best is to keep both light

  • matrixreal

    You might try this solution first.

    sorry but still not understandnew plugin local storage and your plugin too

  • Thanks for suggestion, I had made my first version of dictionary cache plugin.

    After loading cache completed, all read/write operations look likes synchronous.

    - Read had been done while cache loaded.

    - Writing actions in a tick would be fired at the same time ( in tick2() ). "Condition:On writing actions complete" will be triggered when all writing actions are done. User might wait this event or not.

    Data in local storage are-

    Sample capx , plugin.

    Edit

    The reading and writing actions of local storage are embedded inside this plugin. So it does not need to work with official localstorage plugin.

    hi

    can i use yout plugin with new local storage ?

    and what are the benefits of your plugin please ?

    thanks

  • yes it can be done by cordova you have to take a look for cranberry plugin

  • ejecta can support admob iad gamecenter chartboost iap facebook and twitter share, browser , javascript call and more ads network if you knowhow to implement them

    performance of ejecta is much better than phonegab or other ... i don't know why people use phonegap

    just try ejecta and you will see difference

  • who's told you that cranberry plugin is better than official ? and on what is better ?

    i use official on 3 games on appstore with ejecta and every thing work good

  • hi all,

    it seem that is exactly the same if we switch on or off webgl

    on simulator and on device connected xcode gives same results with both 2 options

    as we can see on the 2 pictures :

    1- all images are loaded on start of the game

    2 - there is no difference on cpu usage or memory usage

    and i used the lastest repo from https://github.com/phoboslab/Ejecta

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  • 1 - agree with suggesting "cache"

    2 - please don't use "then" because It would confuse

    3 - will this new treak really optimise performance because we use webstorage generally on special even like game over or start of game when everything is not moving and activating so that will not affect a lot

    4 - any way thanks a lot but need more explainations

  • it seem that apple watch doesn't support OpenGL ES then its impossible with ejecta

    any one have informations about others exporters

    spongehammer why not ?

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matrixreal

Member since 2 Mar, 2014

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