matrixreal's Recent Forum Activity

  • the problem is not ios 8.X

    the problem is you have to update google admob sdk and update the plugin because they change the call for banner and interstitial

  • hi,

    i see that by using the official plugin

    1-for phonegab it automatically restore the purchase when the game launch !!!

    why ?

    and is it possible to delete this action (restoring the iap on start)

    2-by the way the official plugin is made for all platform and i just need it for phonegab ... any way to delete other lines for other platform and keep the plugin working only for phonegap ?

    thanks

  • for saving highscore and load it from local storage i prefer webstorage

    i still dont understand the local storage actions

  • Alright, then use this SURE WILL WORK technique.

    Assign a tag to this sound you are playing.

    Before you play the sound, call the stop sound function to stop this tag, so that if it does play twice, only one will leave the speakers.

    You are welcome

    yes its alternative but not good solution

    there is a bug

  • search about cranberry plugin

  • Wow, you private messaged me to ask for my opinion, this is the first time I got this, ha ha ha

    Ready for the shocker ?

    Try to add "Trigger Once while True" somewhere in this code of yours, best if on the condition that calls the sound in the first place.

    You are welcome.

    same thing ... always load twice

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  • better add group (disabled at start)

    and for example when the player

    • push button set the group to active

    in the group you add these event

    for example :

    • when touch button > add product id then wait for 2 seconds > request store listing (you can add an "please wait" animation
    • on store listing success > purchase product ""
    • on product purchased success > destroy the "please wait animation" + disable the group event + put what youwant

    this avoid that on game start to try login and force the player buy or to login (people hates that)

    then the iap event are activated only when the user push the button

  • i use r202 and its lke that since a long of time

  • i believe the touch object can trigger twice on some platforms try unselecting the use mouse input option in the touch object

    this happen also for example when i use ...

    on start of layout play audio ""

    it always loaded it twice

    look to the picture

    it may be a audio plugin bug

  • or use rate scale !!!

  • hi all,

    i just use "on touched object" > play audio "/media/button.m4a"

    but on xcode debugger it always play twice (2 time) like picture attached ?

    i would like to know why ? and how to solve it

    its same problem on ejecta, cocconjs and phonebag

    thanks in advance

  • dont use on update game

    use set bar to loadingprogress... etc

    and on on loaderlayout finish ....

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matrixreal

Member since 2 Mar, 2014

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