matrixreal's Recent Forum Activity

  • hi all,

    i decide to open this topic in order to develop our agar.io amazing game

    i see that gamesalad and unity success on it but not construct

    so i start with this project and i hope you will contribute

    here is my .capx https://www.dropbox.com/s/cu6silz0x01d2 ... .capx?dl=0

    1) for this local capx i need to create random ennemy with random size wich move smartly

    2) multiplayer maybe we can use photon cloud plugin ? agar.io is leveraging the .capx posted by photoncould owner but need some ajustement

    let's start

  • Its possible to create that game? this should be easy or dificult?

    local or online multiplayer ?

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  • yes let's do it together

    any one help us ?

  • yes it's really funny game

    and i thin that we have to create our agar.io for construct 2

  • hi all,

    i have see that many agar.io games are build by unity and gamesalad

    is it possible to build it with construct and maybe the photo plugin ?

    thanks for help

  • Crosswalk 14, which includes the Skia fix, is available now for building in the Intel® XDK. You are no longer stuck with Crosswalk 7!

    Special thanks to Ashley, Egyptoon , lola and everyone who participated in the thread. It was this community that helped the Crosswalk team identify the bug and get it resolved. Numerous people provided APK's, device types, and OS versions that replicated the problem. The Crosswalk team reproduced it with a known device/app and found the fix. It's been resolved now in Chromium source too.

    hi,

    thanks for reeasing the cw14

    however performance is still bad and i'm using samsung i9505 (s4mini)

    what's news about Admob fsp drops ? did you solve this issue on cw14?

  • yes me too

  • Every 0.017 seconds and lower is the same as "every tick". So dt can make sense there.

    All every x seconds does is check the time since it last ran, then if it's >=x it runs.

    The rotate behavior and doing it with events should be identical for performance. Actually the behaviors often should perform better.

    what you suggest to me please ?

  • > i'm developping on mobile phone

    > i just try every 0.017 set angle to self.angle+10*60*dt

    > it's better than before ... but still some times lag

    >

    Not sure why you'd use dt inside the "every x seconds"-event

    i always use it like that

    is it bad ?

  • i'm developping on mobile phone

    i just try every 0.017 set angle to self.angle+10*60*dt

    it's better than before ... but still some times lag

  • high dpi is set to set yes (if i set to no the image quality is horrible)

    downscaling is set to low quality

    physics used is box2d asm

    ?

  • hi all,

    i'm building small game wich contain one sprite with rotate behaviour

    i just test it with / without this behaviour and i see that if it's enabled the game lagg and performance is bad

    is there any way / solution about this problem ?

    thanks in advance

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matrixreal

Member since 2 Mar, 2014

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