your game get this error on mobile console: Application Cache manifest could not be parsed. Does it start with CACHE MANIFEST? you can debug you game on mobile by: 1. open your ios device: settings->safari-->advanced-->toggle web debug 2. connect your phone to pc with cable 3. open safari on pc
your game get this error on mobile console:
Application Cache manifest could not be parsed. Does it start with CACHE MANIFEST?
you can debug you game on mobile by:
1. open your ios device: settings->safari-->advanced-->toggle web debug
2. connect your phone to pc with cable
3. open safari on pc
i think yes it use the cach manifest ... when i export to html5 with c2 ?
zenox98
did you see the example ?
hi
here is a simple example ... http://www.sharkbite.byethost32.com/ (exported to html5 with no minify and png compression to normal ... and upload all exported files to this webhosting)
here is the .capx download here https://www.dropbox.com/s/howvny5o5x3985l/test.zip?dl=0
tested device : iphone 4s ios 7.1.2 (other html5 games from the scirra store are working)
i think something is going bad on exporting with lastest beta / stable c2
i think the audio plugin play sounds twice
i see it in the debugger log when i use ejecta
with intel xdk and cordova can't see the debug log
i told that to ashley but he don't like ejecta
up bumb
any news ?
thanks in advance
i'm using iap game center from cramberry
1) export with lastest version of construct
2) use CLI 5.1.1 intel xdk
3) use wkwebview plugin intel xdk (version 0.6.0)
My initial thought was a memory problem, but those figures make that unlikely.
i just tryed another game from scirra arcade and it work
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any link to another html5 game made by construct 2 ? to test
and it stuck on the the following screenshoot
http://postimg.org/image/5luwl4869/
Member since 2 Mar, 2014