your game get this error on mobile console: Application Cache manifest could not be parsed. Does it start with CACHE MANIFEST? you can debug you game on mobile by: 1. open your ios device: settings->safari-->advanced-->toggle web debug 2. connect your phone to pc with cable 3. open safari on pc
your game get this error on mobile console:
Application Cache manifest could not be parsed. Does it start with CACHE MANIFEST?
you can debug you game on mobile by:
1. open your ios device: settings->safari-->advanced-->toggle web debug
2. connect your phone to pc with cable
3. open safari on pc
i think yes it use the cach manifest ... when i export to html5 with c2 ?
zenox98
did you see the example ?
hi
here is a simple example ... http://www.sharkbite.byethost32.com/ (exported to html5 with no minify and png compression to normal ... and upload all exported files to this webhosting)
here is the .capx download here https://www.dropbox.com/s/howvny5o5x3985l/test.zip?dl=0
tested device : iphone 4s ios 7.1.2 (other html5 games from the scirra store are working)
i think something is going bad on exporting with lastest beta / stable c2
i think the audio plugin play sounds twice
i see it in the debugger log when i use ejecta
with intel xdk and cordova can't see the debug log
i told that to ashley but he don't like ejecta
up bumb
any news ?
thanks in advance
i'm using iap game center from cramberry
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1) export with lastest version of construct
2) use CLI 5.1.1 intel xdk
3) use wkwebview plugin intel xdk (version 0.6.0)
My initial thought was a memory problem, but those figures make that unlikely.
i just tryed another game from scirra arcade and it work
any link to another html5 game made by construct 2 ? to test
and it stuck on the the following screenshoot
http://postimg.org/image/5luwl4869/
Member since 2 Mar, 2014