HZGaming's Recent Forum Activity

  • Pretty self explanatory title but to clarify, I want to build a store menu where I can use touch and drag and scroll through a list of items. How would I do this?

  • I think this is what you're looking for: https://www.scirra.com/tutorials/398/to ... ers/page-1

    To make a dual joystick, just use this tutorial to create two sticks, one for the position and one for the angle. It's a bit hard to follow at first but there's a .capx file attached so it should be easier. Cheers!

  • So basically, I making a store for my game and instead of switching layouts to list all the things I'm "selling", I want to be able to have the player scroll up and down the layout and look at everything on one layout. What's the best way to do this? I've tested a few things like

    when in touch --> set scrollObject.Y to touch.Y

    However, the problem is there is no command/event that detects if an object is in motion otherwise I would have moved the other objects on the layout in sync with the scrollObject. Is there another way to do this?

  • For my game, I am trying to spawn an object at random intervals of 2. How would I create random multiples of 2? I know that random(10) produces any number from 1 to 10 but I want it to produce random numbers from 2, 4, 6, 8, 10 only, nothing in-between. Any suggestions appreciated.

  • How do I optimize gameplay for iPhone 5 and up? I know for Windows 8 apps that the ideal screen size/dimensions is 1366 x 768 so what are the right dimensions for iPhones so that the picture isn't distorted?

  • I think you are right. I've been using the Play at object option and always causes the game to lag on the first play regardless of browser or device. I guess it's just a bug :/

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  • jojoe it's been happening to me in internet explorer. I'll try chrome, though.

  • Hello,

    I'm making a top down shooter game and when the player reloads, a reload sound effect is played. This sound always lags my game so badly that the entire game freezes for maybe 5-10 seconds before the sound is played. This only happens once though in the game. For example, the first time the player reloads, it will take a long time but the second time, the sound is played normally. If I export my game, will this problem still exist?

  • C-7 thanks! I like the idea of automatically shooting and already started implementing an automatic aiming and firing mechanism

  • jojoe it's perfectly fine haha. I was a bit confused at first

  • jojoe pardon my noobness but what's a state machine?

  • C-7 I totally get what you're saying but I'm building my game for windows 10 and not using an actual controller so there are no shoulder sticks...

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HZGaming

Member since 1 Mar, 2014

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