bazzman90x's Recent Forum Activity

  • I can post a capx on here? or do I need to host it some where?

    Again thanks for your help.

  • Global? I was thinking a local variable for each sprite would be needed.

    With your suggestion when space is hit, will the sprite that is lit remain lit?

  • hey Joskin, thanks for replying, are you able to show how it can be done?

    I tried to do a For loop to switch on each sprites, 'lit' animation, with a separate event to detect 'space' bar press which stops the loop but the loop just continues. I thought one way would be to assign a variable to each 'lit' animation frame and then do a compare.

    thanks for helping out.

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  • Hello

    In C2 is it possible to do this -

    have several sprites that light up sequentially with like a second inbetween. The user has to try and hit space on the last sprite. If they fail a message is displayed along the line of 'Bad luck, try again' if successful a message like 'well done' is displayed.

    I am using the free version of C2 but if this can be done then I'll be purchasing a full license.

    Thanks everyone

    Bazzman90x

  • Is my question in the right place?

  • ok I'll make it easier

    I have 2 sprites 'Yes' an 'No'

    I want to know how to use construct 2 to simulate a skill stop for the above. When a key is pressed Yes and No light up alternatively, when another key is pressed, the alternating stops and whichever is lit at the time remains lit.

    Can anyone help me on this?

  • Can anyone else help with this?

    How to have several sprites, 'light' up in sequence, i do this with every tick - set animation, for each sprite, but i have no idea how to capture when the space bar is pressed and have the sequence stop.

    Any takers?

  • Thanks for the response, and yes I am looking at the loops, I think I need a 'while' loop as in the loop will run while there is keyboard input.

    Maybe I need to set variables to test when a sprite is lit?

  • Hello everyone,

    I have just got around to playing with Construct 2 as I want to try and realize a couple of ideas I have in mind.

    I have searched the forums but can't see a post for this so here is my query;

    I have a row of sprites that on a keyboard press, start to light up one after another like a skill stop feature on a fruit machine, how would I go about implementing a method to detect when the user has stopped on a particular sprite ?

    Thankyou

    bazzman90x

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bazzman90x

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