Levaunt's Recent Forum Activity

  • Thanks, I will check out your cap as soon as I can. I experimented with disabling solids but I couldn't get it to work reliably.

  • Before I start, I have seen the tutorials on the site for staircases and neither really do what I am looking for.

    I'd like to have staircases that go from the platform level up to a jumpthru platform that gross across them. But I want to be able to walk past the stairs if the I don't hold up, or walk over the staid unless I hold down.

    If I do hold up or down while approaching the stairs I'd like it to be a smooth walking transition. So the players feet never leave the ground so a falling animation won't play. I have the base of the stairs working decently, but I can't seem to get the top of the stairs to work smoothly.

    The best example of this I can think of is Castlevania (although my game is not similar to it this is still how I want my stairs to work). Here's a video that sort of shows them if you are not familiar.

    https://youtu.be/0BPn4hGmYts?t=906

    Any help is greatly appreciated, thank you!

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  • That did it perfectly! Thanks so much 7Soul.

  • So I've searched the forums for a solution to this, and found quite a few, but none of them really worked for me. To make matters worse, I didn't have the problem yesterday, opened my game today and had the problem, with no changes to the game in the interim!

    So my problem exactly is the camera doesn't follow the player smoothly; it jitters every few frames. I'm using a very good camera style I found on the forums somewhere that only moves vertical when the player lands on a new platform. And it was working just fine yesterday. I've noticed if I increased the speed value it gets worse.

    Here's the file (if I uploaded it properly). Thanks for any help!

    [attachment=0:ev0d4xx5][/attachment:ev0d4xx5]

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Levaunt

Member since 27 Feb, 2014

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