DFORMS's Recent Forum Activity

  • Awesome, thank you Lions! I will apply does changes tonight when I get the chance. Appreciate the help.

    Edit:

    I have the animations Walk_Left and Walk_Right cause the animations are different. Maybe if I flip the Walk_Left and cancel the mirror.

    Edit 2:

    I'm making progress!

    Edit 3:

    Nop, dead end.

  • I've been having trouble fixing the following bug.

    Basically when running past the enemies of type c (the ones with the gas mask and bag) their equipment doesn't mirror with them at the same time. It's as if there's a delay. I spent a lot of time troubleshooting this issue, but I haven't been able to fix it. I was hoping I could get some help from the community.

    YouTube video: youtu.be/RHV6CCuYMqI

    c3p: dforms.ca/mgc/MGC-v41.c3p

    The game: dforms.ca/mgc

    Thank you!

    Edit:

    i = inventory (drag and drop)

    r = reload

    z = crawl

    x = crouch

    f = cqc

    shift down = walk

    ctrl down = crouch

    right click = use item

    space = jump

    esc = menu (for now it's just a dev menu)

  • Hi everyone,

    I understand that sound cannot autoplay until the first input event in browsers.

    When I press enter to start game or left click to fire the sounds still wont play.

    What I'm I missing?

    Thank you.

    Edit:

    Every time I left click the error is logged.

    Edit 2:

    Ok, I kinda resolved the issue. I was choosing advanced when minifying. Going with simple enabled the sound to work.

  • Ok, I'll give the browser app another try. When I started my AV was preventing me from running Construct in my browser. It's working now. Hopefully I wont run into any problems. Thank you.

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  • After the latest update I got the following prompt.

    I was unable to open my project (Open local project folder did nothing).

    So I tried updating to the newest version of NW.js by following the instructions in the first post, but it didn't fix the issue.

    I now have to use the nw.exe to run Construct in order to open my project. The launcher is gone... What did I do wrong?

  • Alright, thank you for the tip Dop. I didn't know you could do that.

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  • In order to avoid having a huge amount of events, I'm using the ReplaceSolidColor effect to create different type of enemies. Will the ReplaceSolidColor have a huge impact on the performance of my game? I would rather have one object and modify the instance variables for NPC_A, NPC_B, etc. and not duplicate all the events for each type of enemy.

    Effects > Performance: 'Using too many effects can cause poor performance, especially on mobile devices.'

    Thank you!

  • Thanks for the tip Newt!

  • Hi Dop,

    I tried that yesterday, among many other things. Your post got me to try again with the Timer behavior and I found the problem.

    Thank you for your time!

  • Hi everyone,

    I'm trying to get the enemies to fire at different intervals. I've tried so many different ways and looked at a lot of threads, but I am unable to get it to work... I don't know what I'm doing wrong.

    Your help would be greatly appreciated.

    Thank you!

  • You're welcome and good luck!

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DFORMS

Member since 1 Feb, 2020

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