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ohh nice! thanks
So i was messing up with the light, and i couldn't figure out how do i limit it's radius, like how do i make the light to be blocked by a wall but at the same time stay limited to a radius around the player
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Thanks!
I tried some other things and it turns out that the problem was related to the behavior, the player is with "grid movement" and when i swicthed to "8 directions" it worked as i expect, and when i return to "grid movement" the problem started again, but now i just moved to 8 directions and it's working just fine
Also i made the "Colisão" (Solid, Colision) to make these effect of walking behind the other object as you said but i don't know why it isn't coliding as i wanted
I saw your message now, the objetc "fundo" (BackGround, the project is in portuguese), i just don't want the player to directly colide with it, then i created the objetc "Sólido" (Solid) to make the colisions, and then this problem happend
Ok, here it is dropbox.com/s/yz8h4djsi6vffon/Project.c3p
Solid is enabled on start, and here are the files we.tl/t-SoDefu3ZJi
Yes i have, i checked all the animations (i would put the game files here but i don't know how 2 do it)
I am making a game that for now have 2 objects, Player and a Solid, both with colisions enabled, but for what ever reason the player is coliding with the soldid after the polygons actually enters in contact with it, it just isn't using the colision polygons to detect a colision
Member since 24 Jan, 2020