Sventevith's Recent Forum Activity

  • Is any possibility to export only code without assets ?

    My project is quite big and exporting each time all when only code was change is time consuming.

  • Now, I am able to apply collision polygon to whole animation or all animations. I have a lot of objects and frames and set all collision polygon takes me a lot of time. I've noticed that usually difference between frames is not so big. So possibility to copy collision polygon form one frame to next one will speed up work on this topic and save a lot of time because in 99% it is enough to move only several nodes.

    Ashley Is it possible to see feature like that in near future ?

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  • I have problem with Construct 2 when I want add Action or Event add action dialog shows, when I choose action and set parameters I am not able to finish because when i click Done it returns to add action dialog and I can choose action once again and this is infinite loop. It works only when i click Enter from keyboard.

    It happens suddenly I've tried restart computer and I've installed new stable version r173 but problem still exists. Do you have any idea what can be wrong ?

  • THX, it works with timer behavior.

  • I have something like code in attachment.

    I have 3 instances of an object on layout and I want to move (play animation from beginning) particular one in different moment of game.

    After first 15 seconds move instance with ID 1 after 40 move instance with ID 2 and after 70 move instance with ID 3.

    Last condition Animation frame = 0 ensures that animation will be played only once.

    It works first time first object with ID 1 is played after 15 second second after 40 seconds and third after 70.

    But when I go to other layout and then return all events Every 15 second, Every 40 second and Every 70 second are fired at the beginning. What is wrong ?

  • Great. I need exactly this

  • Ashley is any safe possibility to force IE 9-11 to work with set cursor ?

  • What can I do and what should I do ?

    This is system configuration problem or should I detect in code and switch to canvas2d ? I have new drivers i think.

  • I've checked with profiler and results are very strange. When I maximize window (no fullscreen) frame rate drops from ~60 (66 fps) to less then 20 fps but cpu usage is the same ~15%. Other strange thing is that when I have window on 80 % of my screen size speed is good ~50 fps so resize to maximum drops frame rate dramatically. Other thing is that even frame rate is not stable and even when cpu usage is stable.

    Edit:

    I've found problem -> webgl. On canvas2d everything is smoothly.

  • So games exported from Construct2 to Windows8+ target will have the same problems ?

  • How about Windows 8 and 8.1 ? Does Windows use the same engine HTML to run Construct2 (HTML5) games like in IE 11 ?

  • I have problem with IE.

    My config was Windows 7 with IE 9. I had some problems with my project. For example set cursor didn't work and application had problems with sound tag.

    So, I've installed IE 11 and sometimes I have problem with sound, set cursor still doesn't work but the biggest problem is performance. When I maximize window performance drops from 60 fps to 15 fps. I didn't have this issue with IE.

    It is normal that on IE 11 performance drops and set cursor form sprite doesn't work ? Still sometimes I have problem with Tag is playing.

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Sventevith

Member since 25 Feb, 2014

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