Sventevith's Recent Forum Activity

  • Thnik is very strange because some sound which are not ok when I'am trying load game from server are ok when I run layout from constrcut2.

    So it look like some problem with server but why som sounds are ok and other not ?

    Do you have any idea ?

  • I know that using Adsense in iframe is against google policy. Google Interactive Media Ads was created for using in games and maybe is better solution then for example Leadbolt ?

    Does anybody use Google Interactive Media Ads (HTML5) https://developers.google.com/interactive-media-ads/ with construct 2 ?

  • Ashley - Thanks it works perfect.

  • Ashley Is it possible to provide functionality to export only c2runtime.js in case of HTML export ?

  • Replacing takes a lot of time. Exporting only c2runtime.js only resolve problem. Maybe it should be a new functionality.

  • Aphrodite you are correct. Thank you, I've missed this new functionality.

    Preload sounds is a problem. Some sounds are corrupted like this one:

    visshoot.m4a HTTP GET 0 0 B 437 ms 2247 359 46 32 0 405

    When I've turned off preload game has been loaded without problem but some sounds are missing (don't play). I don't know why because on server size is ok not 0 like information from IE console (look above) and in cosntruct2 I'm able to play this sound after conversion. Probably this is problem with tool which is responsible for sound conversion because my source format is wav and C2 just converts sounds to ogg or m4a.

    Do you have problem wit sound conversion ?? How can I resolve this problem maybe some third party audio converter will resolve this problem. Do you have any idea ?

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  • The problem is with sound when I removed all sounds from project games load with out problem with custom loader. Do you know why loading sound stops everything ?

  • I have problem with game loading on IE. On Chrome/Firefox/Opera my game works great. But I have problem on IE.

    When I running game from construct2 with Preview Browser game loads on IE with out problem, but after exporting on server game loading stops on first load screen (with construct2 logo ~ 25 % is loaded ). I see form IE console that c2runetime was downloaded with asset for my custom loading screen and most of m4a files. (I've added mimetypes to sever configuration) so in logs it looks like this:

    URL Protocol Method Result Type Received Taken Initiator Wait‎‎ Start‎‎ Request‎‎ Response‎‎ Cache read‎‎ Gap‎‎

    /media/enemydie10.m4a HTTP GET 200 audio/mp4 8.27 KB 406 ms 2028 344 62 0 0 655

    Some sound files have strange status code:

    URL Protocol Method Result Type Received Taken Initiator Wait‎‎ Start‎‎ Request‎‎ Response‎‎ Cache read‎‎ Gap‎‎

    /media/enemydie6.m4a HTTP GET (Aborted) 0 B 484 ms 2028 437 47 0 0 577

    /media/lightningshoot.m4a HTTP GET 206 audio/mp4 14.70 KB 421 ms 2247 359 31 31 0 421

    /media/visshoot.m4a HTTP GET 0 0 B 437 ms 2247 359 46 32 0 405

    How do you think where is the problem audio files or maybe custom loader problem because c2 doesn't switch to custom loader. ?? Console doesn't show any Error loading stops and custom loader is not showed.

    Edit:

    This is not a problem with custom loader because I've turned it off and game still stuck on stock loading bar. Now ~80 % because withoust custom loader all gfx assets was downloaded. Bar is not red so this is not a problem with lack of assets. It looks like it doesn't change to first layout.

  • How do I export only code (c2runtime.js) without assets ?

    My game is quite big ~100 MB and exporting game to HTML with all assets each time is waste of time.

    Now I am on Beta test phase and I need update mainly code not gfx or sound and enough for me is export only c2runtime.js.

  • What is the beast approach to support multiple platforms in one projects.

    I want use TextBox but is is not supported in Ejecta. How to detect platform and invoke proper code for proper platform ? For HTML/Crosswalk i will use textbox but for iOS i need to provide some custom solution.

    Is in Construct 2 any option to conditional include code or plugin depending on platform ? (like preprocesor in C).

  • THX Ashley I see this function in new r175 release

  • Hello

    I am close to finish my first game and my approach was to finish game to work on local env and then adjust to social networks/game portals/mobile.

    My first step will be publish game on my own site and I have to choose something to provide adverts. What is the best solution (revenue and technically) for adv on own website. I've read a lot on this forum about this topic and I am not able to answer to that question. I will use AdSense to display adv on page but I don't know what will be best solution to display adv in game can I use the same solution which are used for mobile (adMob ?) ?

    Regards

    Thanks in advance for help.

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Sventevith

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