Bodhran's Recent Forum Activity

  • I feel like I have tried everything I ca think of and still can't get it to work.

    Any help is appreciated.

  • Anyone know how to fix it, please?

    I was really counting on having online multiplayer in the game. I feel that if these two problems were fixed then I should be able to add everything else in the game.

  • I am trying to get player 2 to perform the same actions as player 1 in an online game.

    When player 1 catches the ball then player 1 can hit the "R" key which will make the player throw the ball. When player 2 tries the same thing but with "]" key then nothing happens. The "R" key makes player 1 dash without the ball and the "]" key makes player 2 dash without the ball.

    Movement keys are:

    Player 1: wasd

    Player 2: ijkl

    There is also a bug where if player 2 hits player 1's movement keys then it will make player 1's paddle look like it is moving a little.

    Capx--https://www.dropbox.com/s/aa5nnpsf08kbpqt/multiplayerproblems.capx?dl=0--

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Regga354 So far it works perfectly. Thanks so much. This is really cool.

  • Can someone go more in depth about what jayderyu posted please?

    It would be really good if the player in my game was able to change their buttons and I want to learn how to do it but I am unsure about how to do it exactly what jayderyu posted.

  • Thanks for the link. I didn't really understand how to change the buttons properly from their posts. But I did manage to make something that works here. -https://www.dropbox.com/s/cui2t8gwhsh4vjr/charCode_Example%2Bchange_button.capx-

    Is their an easier way to do it then what I did?

  • I was wondering if it is possible to make a way for players to change their buttons and possibly movement in the game like in most options in games where you can change your buttons.

  • Thanks. This works great. It should be able to work and without using sine it actually might make it better.

  • I want the object being thrown to be thrown with sine so it curves but when the other object throws it back I want it to be normal. I tried setting the parameter to "No" but it don't make the object being thrown curved.

    In my game, I would like the player to be able to choose to throw it curved or not and the enemy to be able to toss it back curved or not.

  • I have an object that uses sine and bullet but when I make the sine inactive and change the angle of motion of the object's bullet then it will fly in the wrong direction.

    I recreated the bug here -https://www.dropbox.com/s/dsp319ri1t5ucho/anglesetproblemwithsine.capx-

  • It works perfectly. Thanks so much. I never knew about being able to set positions to the viewport like that.

  • Yeah. The arrow is pointed toward the right in the original image.

    The origin is in the middle. I have tried left and right but it didn't seem to effect it that much.

    I tried to duplicate what is going on and made a capx of it here -https://www.dropbox.com/s/ky4nsqju175cs24/arrowproblem.capx-

Bodhran's avatar

Bodhran

Member since 24 Feb, 2014

None one is following Bodhran yet!

Connect with Bodhran

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies